[Vulkan] Basic draw call architecture + [D3D12] Some cleanup

This commit is contained in:
Triang3l
2020-11-14 14:16:04 +03:00
parent 08c50af7b8
commit 65c8d2b28e
17 changed files with 2235 additions and 177 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/vulkan/vulkan_shader.h"
#include <cstdint>
namespace xe {
namespace gpu {
namespace vulkan {
VulkanShader::VulkanShader(xenos::ShaderType shader_type, uint64_t data_hash,
const uint32_t* dword_ptr, uint32_t dword_count)
: Shader(shader_type, data_hash, dword_ptr, dword_count) {}
bool VulkanShader::InitializeShaderModule(
const ui::vulkan::VulkanProvider& provider) {
if (!is_valid()) {
return false;
}
if (shader_module_ != VK_NULL_HANDLE) {
return true;
}
VkShaderModuleCreateInfo shader_module_create_info;
shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shader_module_create_info.pNext = nullptr;
shader_module_create_info.flags = 0;
shader_module_create_info.codeSize = translated_binary().size();
shader_module_create_info.pCode =
reinterpret_cast<const uint32_t*>(translated_binary().data());
if (provider.dfn().vkCreateShaderModule(provider.device(),
&shader_module_create_info, nullptr,
&shader_module_) != VK_SUCCESS) {
is_valid_ = false;
return false;
}
return true;
}
} // namespace vulkan
} // namespace gpu
} // namespace xe