Fix audio decoder - mono sounds are working now!
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@@ -246,8 +246,8 @@ void AudioSystem::DecoderThreadMain() {
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data.input_buffer_1_block_count) * 2048;
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size_t input_offset = (data.input_buffer_read_offset / 8 - 4);
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size_t input_remaining = input_size - input_offset;
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if (input_remaining == 0) {
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// We're finished!
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if (input_offset > input_size) {
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// We're finished. Break.
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break;
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}
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@@ -267,27 +267,24 @@ void AudioSystem::DecoderThreadMain() {
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int read = context.decoder->DecodePacket(out, output_offset,
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output_remaining);
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if (read < 0) {
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// Sometimes the decoder will fail on a packet. I think it's
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// looking for cross-packet frames and failing. If you run it again
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// on the same packet it'll work though.
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XELOGAPU("APU failed to decode packet (returned %.8X)", -read);
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context.decoder->DiscardPacket();
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// TODO: Set error state
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break;
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continue;
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}
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if (read == 0) {
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// Select sample rate.
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int sample_rate = 0;
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if (data.sample_rate == 0) {
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// TODO: Test this
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sample_rate = 24000;
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} else if (data.sample_rate == 1) {
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sample_rate = 32000;
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} else if (data.sample_rate == 2) {
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// TODO: Test this
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sample_rate = 44100;
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} else if (data.sample_rate == 3) {
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// TODO: Test this
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sample_rate = 48000;
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}
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@@ -300,13 +297,14 @@ void AudioSystem::DecoderThreadMain() {
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// New packet time.
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// TODO: Select input buffer 1 if necessary.
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auto packet = in0 + input_offset;
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context.decoder->PreparePacket(packet, 2048, sample_rate, channels);
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context.decoder->PreparePacket(packet, 2048, sample_rate,
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channels);
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input_offset += 2048;
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}
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output_offset += read;
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// blah copy these back to the context
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// Copy the variables we changed back to the context.
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data.input_buffer_read_offset = (input_offset + 4) * 8;
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data.output_buffer_write_offset = output_offset / 256;
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}
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