[D3D12] ROV early Z and full rewrite, shader scalar optimizations

This commit is contained in:
Triang3l
2019-07-11 09:30:35 +03:00
parent db44eaf2e4
commit 6672997108
33 changed files with 10102 additions and 8551 deletions

View File

@@ -212,7 +212,7 @@ class D3D12CommandProcessor : public CommandProcessor {
void UpdateSystemConstantValues(
bool shared_memory_is_uav, PrimitiveType primitive_type,
uint32_t line_loop_closing_index, Endian index_endian,
uint32_t edge_factor_base, uint32_t color_mask,
uint32_t edge_factor_base, bool early_z, uint32_t color_mask,
const RenderTargetCache::PipelineRenderTarget render_targets[4]);
bool UpdateBindings(const D3D12Shader* vertex_shader,
const D3D12Shader* pixel_shader,