[D3D12] ROV early Z and full rewrite, shader scalar optimizations
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@@ -212,7 +212,7 @@ class D3D12CommandProcessor : public CommandProcessor {
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void UpdateSystemConstantValues(
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bool shared_memory_is_uav, PrimitiveType primitive_type,
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uint32_t line_loop_closing_index, Endian index_endian,
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uint32_t edge_factor_base, uint32_t color_mask,
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uint32_t edge_factor_base, bool early_z, uint32_t color_mask,
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const RenderTargetCache::PipelineRenderTarget render_targets[4]);
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bool UpdateBindings(const D3D12Shader* vertex_shader,
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const D3D12Shader* pixel_shader,
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