[D3D12] ROV: Aliasing and bounds checking, retc instead of discard

This commit is contained in:
Triang3l
2018-11-17 17:15:15 +03:00
parent 6901c3ea17
commit 66a37c0cc3
3 changed files with 177 additions and 51 deletions

View File

@@ -197,7 +197,7 @@ class D3D12CommandProcessor : public CommandProcessor {
void UpdateFixedFunctionState(ID3D12GraphicsCommandList* command_list);
void UpdateSystemConstantValues(
Endian index_endian,
Endian index_endian, uint32_t color_mask,
const RenderTargetCache::PipelineRenderTarget render_targets[4]);
bool UpdateBindings(ID3D12GraphicsCommandList* command_list,
const D3D12Shader* vertex_shader,