[GPU] Store ALU result after both vector and scalar instructions
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@@ -77,8 +77,8 @@ class GlslShaderTranslator : public ShaderTranslator {
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bool cf_exec_pred_ = false;
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bool cf_exec_pred_cond_ = false;
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void ProcessVectorAluInstruction(const ParsedAluInstruction& instr);
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void ProcessScalarAluInstruction(const ParsedAluInstruction& instr);
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bool ProcessVectorAluOperation(const ParsedAluInstruction& instr);
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bool ProcessScalarAluOperation(const ParsedAluInstruction& instr);
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};
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} // namespace gpu
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