[GPU] Store ALU result after both vector and scalar instructions
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@@ -208,12 +208,10 @@ class ShaderTranslator {
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ParsedTextureFetchInstruction* out_instr);
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void TranslateAluInstruction(const ucode::AluInstruction& op);
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void ParseAluVectorInstruction(const ucode::AluInstruction& op,
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const AluOpcodeInfo& opcode_info,
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ParsedAluInstruction& instr);
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void ParseAluScalarInstruction(const ucode::AluInstruction& op,
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const AluOpcodeInfo& opcode_info,
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ParsedAluInstruction& instr);
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void ParseAluVectorOperation(const ucode::AluInstruction& op,
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ParsedAluInstruction& instr);
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void ParseAluScalarOperation(const ucode::AluInstruction& op,
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ParsedAluInstruction& instr);
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// Input shader metadata and microcode.
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ShaderType shader_type_;
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