Setting XMA pointer to make errors clearer.
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@@ -35,6 +35,8 @@ SHIM_CALL XMACreateContext_shim(
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context_ptr);
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context_ptr);
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// TODO(benvanik): allocate and return -- see if size required or just dummy?
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// TODO(benvanik): allocate and return -- see if size required or just dummy?
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// Games will call MmGetPhysicalAddress on the result.
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SHIM_SET_MEM_32(context_ptr, 0xAAAABABE);
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SHIM_SET_RETURN_32(X_STATUS_SUCCESS);
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SHIM_SET_RETURN_32(X_STATUS_SUCCESS);
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}
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}
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