Reconcile debugger and save state stuff into a single implementation.

Fixes #497 and fixes #496.
Still rough edges, but at least less duplication.
This commit is contained in:
Ben Vanik
2016-01-18 11:48:21 -08:00
parent ca135eb0e7
commit 6777ce6668
51 changed files with 1687 additions and 2250 deletions

View File

@@ -62,14 +62,19 @@ class X64Backend : public Backend {
std::unique_ptr<GuestFunction> CreateGuestFunction(Module* module,
uint32_t address) override;
bool InstallBreakpoint(Breakpoint* bp) override;
bool InstallBreakpoint(Breakpoint* bp, Function* func) override;
bool UninstallBreakpoint(Breakpoint* bp) override;
uint64_t CalculateNextHostInstruction(ThreadDebugInfo* thread_info,
uint64_t current_pc) override;
void InstallBreakpoint(Breakpoint* breakpoint) override;
void InstallBreakpoint(Breakpoint* breakpoint, Function* fn) override;
void UninstallBreakpoint(Breakpoint* breakpoint) override;
private:
static bool ExceptionCallbackThunk(Exception* ex, void* data);
bool ExceptionCallback(Exception* ex);
uintptr_t capstone_handle_ = 0;
std::unique_ptr<X64CodeCache> code_cache_;
uint32_t emitter_data_;