[XAM] Implemented SPA XMAT
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@@ -103,6 +103,8 @@ GameInfoDatabase::Context GameInfoDatabase::GetContext(
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context.max_value = xdbf_context->max_value;
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context.is_system = xam::UserData::is_system_property(xdbf_context->id);
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context.is_presence = GetPresence().property_bag.contexts.contains(id);
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context.is_matchmaking =
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GetMatchmakingCollection().contexts.contains(xdbf_context->id);
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context.description = GetLocalizedString(xdbf_context->string_id);
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return context;
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}
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@@ -124,6 +126,8 @@ GameInfoDatabase::Property GameInfoDatabase::GetProperty(
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property.data_size = xdbf_property->data_size;
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property.is_system = xam::UserData::is_system_property(xdbf_property->id);
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property.is_presence = GetPresence().property_bag.properties.contains(id);
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property.is_matchmaking =
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GetMatchmakingCollection().properties.contains(xdbf_property->id);
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property.description = GetLocalizedString(xdbf_property->string_id);
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return property;
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}
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@@ -350,6 +354,11 @@ GameInfoDatabase::ProductInformation GameInfoDatabase::GetProductInformation()
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return info;
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}
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GameInfoDatabase::PropertyBag GameInfoDatabase::GetMatchmakingCollection()
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const {
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return GetPropertyBag(*spa_gamedata_->GetMatchCollection());
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}
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// Aggregators
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std::vector<GameInfoDatabase::Context> GameInfoDatabase::GetContexts() const {
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std::vector<Context> contexts;
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@@ -34,6 +34,7 @@ class GameInfoDatabase {
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uint32_t default_value;
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bool is_system;
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bool is_presence;
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bool is_matchmaking;
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std::string description;
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};
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@@ -42,6 +43,7 @@ class GameInfoDatabase {
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uint32_t data_size;
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bool is_system;
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bool is_presence;
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bool is_matchmaking;
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std::string description;
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};
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@@ -160,6 +162,7 @@ class GameInfoDatabase {
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Query GetQueryData(const uint32_t id) const;
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std::vector<XLanguage> GetSupportedLanguages() const;
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ProductInformation GetProductInformation() const;
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PropertyBag GetMatchmakingCollection() const;
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// Aggregators for specific usecases
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std::vector<Context> GetContexts() const;
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