Whoops. Re-enabling blending.

This commit is contained in:
Ben Vanik
2014-01-20 16:11:55 -08:00
parent 37ed238186
commit 67cc57e918

View File

@@ -717,7 +717,7 @@ int D3D11GraphicsDriver::UpdateState(uint32_t state_overrides) {
} }
ID3D11BlendState* blend_state = 0; ID3D11BlendState* blend_state = 0;
device_->CreateBlendState(&blend_desc, &blend_state); device_->CreateBlendState(&blend_desc, &blend_state);
//context_->OMSetBlendState(blend_state, blend_factor, sample_mask); context_->OMSetBlendState(blend_state, blend_factor, sample_mask);
XESAFERELEASE(blend_state); XESAFERELEASE(blend_state);
return 0; return 0;