[D3D12] ROV: Disable RTs when using ROV

This commit is contained in:
Triang3l
2018-10-10 16:37:35 +03:00
parent 6d2e74325c
commit 67e5cb8681
4 changed files with 107 additions and 74 deletions

View File

@@ -352,6 +352,10 @@ void RenderTargetCache::BeginFrame() {
}
bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
if (IsROVUsedForEDRAM()) {
return true;
}
// There are two kinds of render target binding updates in this implementation
// in case something has been changed - full and partial.
//