[D3D12] ROV: Disable RTs when using ROV
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@@ -352,6 +352,10 @@ void RenderTargetCache::BeginFrame() {
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}
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bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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if (IsROVUsedForEDRAM()) {
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return true;
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}
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// There are two kinds of render target binding updates in this implementation
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// in case something has been changed - full and partial.
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//
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