GPU byte swapping.
A lot of other packets likely do this.
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@@ -161,7 +161,7 @@ void GraphicsSystem::WriteRegister(uint32_t r, uint64_t value) {
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}
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void GraphicsSystem::DispatchInterruptCallback(
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uint32_t source, uint32_t cpu) {
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uint32_t source, uint32_t cpu) {
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// Pick a CPU, if needed. We're going to guess 2. Because.
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if (cpu == 0xFFFFFFFF) {
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cpu = 2;
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