[Vulkan] Load Vulkan manually for more lifetime and extension control

This commit is contained in:
Triang3l
2021-07-11 22:56:01 +03:00
parent 458e4e1a31
commit 692e329e9c
38 changed files with 1224 additions and 788 deletions

View File

@@ -237,6 +237,8 @@ void VulkanCommandProcessor::WriteRegister(uint32_t index, uint32_t value) {
void VulkanCommandProcessor::CreateSwapImage(VkCommandBuffer setup_buffer,
VkExtent2D extents) {
const ui::vulkan::VulkanDevice::DeviceFunctions& dfn = device_->dfn();
VkImageCreateInfo image_info;
std::memset(&image_info, 0, sizeof(VkImageCreateInfo));
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
@@ -255,16 +257,16 @@ void VulkanCommandProcessor::CreateSwapImage(VkCommandBuffer setup_buffer,
image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImage image_fb;
auto status = vkCreateImage(*device_, &image_info, nullptr, &image_fb);
auto status = dfn.vkCreateImage(*device_, &image_info, nullptr, &image_fb);
CheckResult(status, "vkCreateImage");
// Bind memory to image.
VkMemoryRequirements mem_requirements;
vkGetImageMemoryRequirements(*device_, image_fb, &mem_requirements);
dfn.vkGetImageMemoryRequirements(*device_, image_fb, &mem_requirements);
fb_memory_ = device_->AllocateMemory(mem_requirements, 0);
assert_not_null(fb_memory_);
status = vkBindImageMemory(*device_, image_fb, fb_memory_, 0);
status = dfn.vkBindImageMemory(*device_, image_fb, fb_memory_, 0);
CheckResult(status, "vkBindImageMemory");
std::lock_guard<std::mutex> lock(swap_state_.mutex);
@@ -281,8 +283,8 @@ void VulkanCommandProcessor::CreateSwapImage(VkCommandBuffer setup_buffer,
VK_COMPONENT_SWIZZLE_A},
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
};
status =
vkCreateImageView(*device_, &view_create_info, nullptr, &fb_image_view_);
status = dfn.vkCreateImageView(*device_, &view_create_info, nullptr,
&fb_image_view_);
CheckResult(status, "vkCreateImageView");
VkFramebufferCreateInfo framebuffer_create_info = {
@@ -296,8 +298,8 @@ void VulkanCommandProcessor::CreateSwapImage(VkCommandBuffer setup_buffer,
extents.height,
1,
};
status = vkCreateFramebuffer(*device_, &framebuffer_create_info, nullptr,
&fb_framebuffer_);
status = dfn.vkCreateFramebuffer(*device_, &framebuffer_create_info, nullptr,
&fb_framebuffer_);
CheckResult(status, "vkCreateFramebuffer");
// Transition image to general layout.
@@ -313,20 +315,22 @@ void VulkanCommandProcessor::CreateSwapImage(VkCommandBuffer setup_buffer,
barrier.image = image_fb;
barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vkCmdPipelineBarrier(setup_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
dfn.vkCmdPipelineBarrier(setup_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
}
void VulkanCommandProcessor::DestroySwapImage() {
vkDestroyFramebuffer(*device_, fb_framebuffer_, nullptr);
vkDestroyImageView(*device_, fb_image_view_, nullptr);
const ui::vulkan::VulkanDevice::DeviceFunctions& dfn = device_->dfn();
dfn.vkDestroyFramebuffer(*device_, fb_framebuffer_, nullptr);
dfn.vkDestroyImageView(*device_, fb_image_view_, nullptr);
std::lock_guard<std::mutex> lock(swap_state_.mutex);
vkDestroyImage(*device_,
reinterpret_cast<VkImage>(swap_state_.front_buffer_texture),
nullptr);
vkFreeMemory(*device_, fb_memory_, nullptr);
dfn.vkDestroyImage(
*device_, reinterpret_cast<VkImage>(swap_state_.front_buffer_texture),
nullptr);
dfn.vkFreeMemory(*device_, fb_memory_, nullptr);
swap_state_.front_buffer_texture = 0;
fb_memory_ = nullptr;
@@ -345,17 +349,19 @@ void VulkanCommandProcessor::BeginFrame() {
current_command_buffer_ = command_buffer_pool_->AcquireEntry();
current_setup_buffer_ = command_buffer_pool_->AcquireEntry();
const ui::vulkan::VulkanDevice::DeviceFunctions& dfn = device_->dfn();
VkCommandBufferBeginInfo command_buffer_begin_info;
command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
command_buffer_begin_info.pNext = nullptr;
command_buffer_begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
command_buffer_begin_info.pInheritanceInfo = nullptr;
auto status =
vkBeginCommandBuffer(current_command_buffer_, &command_buffer_begin_info);
auto status = dfn.vkBeginCommandBuffer(current_command_buffer_,
&command_buffer_begin_info);
CheckResult(status, "vkBeginCommandBuffer");
status =
vkBeginCommandBuffer(current_setup_buffer_, &command_buffer_begin_info);
status = dfn.vkBeginCommandBuffer(current_setup_buffer_,
&command_buffer_begin_info);
CheckResult(status, "vkBeginCommandBuffer");
// Flag renderdoc down to start a capture if requested.
@@ -385,10 +391,11 @@ void VulkanCommandProcessor::EndFrame() {
current_render_state_ = nullptr;
}
const ui::vulkan::VulkanDevice::DeviceFunctions& dfn = device_->dfn();
VkResult status = VK_SUCCESS;
status = vkEndCommandBuffer(current_setup_buffer_);
status = dfn.vkEndCommandBuffer(current_setup_buffer_);
CheckResult(status, "vkEndCommandBuffer");
status = vkEndCommandBuffer(current_command_buffer_);
status = dfn.vkEndCommandBuffer(current_command_buffer_);
CheckResult(status, "vkEndCommandBuffer");
current_command_buffer_ = nullptr;
@@ -403,6 +410,8 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
uint32_t frontbuffer_height) {
SCOPE_profile_cpu_f("gpu");
const ui::vulkan::VulkanDevice::DeviceFunctions& dfn = device_->dfn();
// Build a final command buffer that copies the game's frontbuffer texture
// into our backbuffer texture.
VkCommandBuffer copy_commands = nullptr;
@@ -420,7 +429,7 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
std::memset(&begin_info, 0, sizeof(begin_info));
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
auto status = vkBeginCommandBuffer(copy_commands, &begin_info);
auto status = dfn.vkBeginCommandBuffer(copy_commands, &begin_info);
CheckResult(status, "vkBeginCommandBuffer");
if (!frontbuffer_ptr) {
@@ -463,20 +472,20 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
barrier.image = texture->image;
barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vkCmdPipelineBarrier(copy_commands,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr,
0, nullptr, 1, &barrier);
dfn.vkCmdPipelineBarrier(copy_commands,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
barrier.image = swap_fb;
vkCmdPipelineBarrier(copy_commands, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
dfn.vkCmdPipelineBarrier(copy_commands, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0,
0, nullptr, 0, nullptr, 1, &barrier);
// Part of the source image that we want to blit from.
VkRect2D src_rect = {
@@ -502,7 +511,7 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
std::swap(barrier.oldLayout, barrier.newLayout);
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(
dfn.vkCmdPipelineBarrier(
copy_commands, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
@@ -511,7 +520,7 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
swap_state_.height = frontbuffer_height;
}
status = vkEndCommandBuffer(copy_commands);
status = dfn.vkEndCommandBuffer(copy_commands);
CheckResult(status, "vkEndCommandBuffer");
// Queue up current command buffers.
@@ -549,7 +558,7 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = nullptr;
status = vkQueueSubmit(queue_, 1, &submit_info, current_batch_fence_);
status = dfn.vkQueueSubmit(queue_, 1, &submit_info, current_batch_fence_);
if (device_->is_renderdoc_attached() && capturing_) {
device_->EndRenderDocFrameCapture();
capturing_ = false;
@@ -559,7 +568,7 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
}
}
vkWaitForFences(*device_, 1, &current_batch_fence_, VK_TRUE, -1);
dfn.vkWaitForFences(*device_, 1, &current_batch_fence_, VK_TRUE, -1);
if (cache_clear_requested_) {
cache_clear_requested_ = false;
@@ -664,6 +673,8 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
}
}
const ui::vulkan::VulkanDevice::DeviceFunctions& dfn = device_->dfn();
// Configure the pipeline for drawing.
// This encodes all render state (blend, depth, etc), our shader stages,
// and our vertex input layout.
@@ -675,8 +686,8 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
return false;
} else if (pipeline_status == PipelineCache::UpdateStatus::kMismatch ||
full_update) {
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline);
dfn.vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline);
}
pipeline_cache_->SetDynamicState(command_buffer, full_update);
@@ -710,8 +721,8 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
uint32_t first_vertex =
register_file_->values[XE_GPU_REG_VGT_INDX_OFFSET].u32;
uint32_t first_instance = 0;
vkCmdDraw(command_buffer, index_count, instance_count, first_vertex,
first_instance);
dfn.vkCmdDraw(command_buffer, index_count, instance_count, first_vertex,
first_instance);
} else {
// Index buffer draw.
uint32_t instance_count = 1;
@@ -719,8 +730,8 @@ bool VulkanCommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
uint32_t vertex_offset =
register_file_->values[XE_GPU_REG_VGT_INDX_OFFSET].u32;
uint32_t first_instance = 0;
vkCmdDrawIndexed(command_buffer, index_count, instance_count, first_index,
vertex_offset, first_instance);
dfn.vkCmdDrawIndexed(command_buffer, index_count, instance_count,
first_index, vertex_offset, first_instance);
}
return true;
@@ -754,7 +765,8 @@ bool VulkanCommandProcessor::PopulateConstants(VkCommandBuffer command_buffer,
uint32_t set_constant_offsets[2] = {
static_cast<uint32_t>(constant_offsets.first),
static_cast<uint32_t>(constant_offsets.second)};
vkCmdBindDescriptorSets(
const ui::vulkan::VulkanDevice::DeviceFunctions& dfn = device_->dfn();
dfn.vkCmdBindDescriptorSets(
command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&constant_descriptor_set,
static_cast<uint32_t>(xe::countof(set_constant_offsets)),
@@ -806,8 +818,9 @@ bool VulkanCommandProcessor::PopulateIndexBuffer(
VkIndexType index_type = info.format == xenos::IndexFormat::kInt32
? VK_INDEX_TYPE_UINT32
: VK_INDEX_TYPE_UINT16;
vkCmdBindIndexBuffer(command_buffer, buffer_ref.first, buffer_ref.second,
index_type);
const ui::vulkan::VulkanDevice::DeviceFunctions& dfn = device_->dfn();
dfn.vkCmdBindIndexBuffer(command_buffer, buffer_ref.first, buffer_ref.second,
index_type);
return true;
}
@@ -835,9 +848,10 @@ bool VulkanCommandProcessor::PopulateVertexBuffers(
return false;
}
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline_cache_->pipeline_layout(), 2, 1,
&descriptor_set, 0, nullptr);
const ui::vulkan::VulkanDevice::DeviceFunctions& dfn = device_->dfn();
dfn.vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline_cache_->pipeline_layout(), 2, 1,
&descriptor_set, 0, nullptr);
return true;
}
@@ -859,9 +873,10 @@ bool VulkanCommandProcessor::PopulateSamplers(VkCommandBuffer command_buffer,
return false;
}
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline_cache_->pipeline_layout(), 1, 1,
&descriptor_set, 0, nullptr);
const ui::vulkan::VulkanDevice::DeviceFunctions& dfn = device_->dfn();
dfn.vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline_cache_->pipeline_layout(), 1, 1,
&descriptor_set, 0, nullptr);
return true;
}
@@ -1066,6 +1081,7 @@ bool VulkanCommandProcessor::IssueCopy() {
render_cache_->EndRenderPass();
current_render_state_ = nullptr;
}
const ui::vulkan::VulkanDevice::DeviceFunctions& dfn = device_->dfn();
auto command_buffer = current_command_buffer_;
if (texture->image_layout == VK_IMAGE_LAYOUT_UNDEFINED) {
@@ -1087,9 +1103,9 @@ bool VulkanCommandProcessor::IssueCopy() {
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
texture->image_layout = VK_IMAGE_LAYOUT_GENERAL;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0,
nullptr, 1, &image_barrier);
dfn.vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0,
nullptr, 0, nullptr, 1, &image_barrier);
}
// Transition the image into a transfer destination layout, if needed.
@@ -1113,9 +1129,9 @@ bool VulkanCommandProcessor::IssueCopy() {
is_color_source ? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, 0, nullptr, 0,
nullptr, 1, &image_barrier);
dfn.vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, 0, nullptr, 0,
nullptr, 1, &image_barrier);
// Ask the render cache to copy to the resolve texture.
auto edram_base = is_color_source ? color_edram_base : depth_edram_base;
@@ -1176,10 +1192,11 @@ bool VulkanCommandProcessor::IssueCopy() {
is_color_source
? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0, 0, nullptr, 0, nullptr, 1, &tile_image_barrier);
dfn.vkCmdPipelineBarrier(
command_buffer, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0, 0, nullptr, 0, nullptr, 1, &tile_image_barrier);
auto render_pass =
blitter_->GetRenderPass(texture->format, is_color_source);
@@ -1200,8 +1217,8 @@ bool VulkanCommandProcessor::IssueCopy() {
1,
};
VkResult res = vkCreateFramebuffer(*device_, &fb_create_info, nullptr,
&texture->framebuffer);
VkResult res = dfn.vkCreateFramebuffer(*device_, &fb_create_info,
nullptr, &texture->framebuffer);
CheckResult(res, "vkCreateFramebuffer");
}
@@ -1268,11 +1285,11 @@ bool VulkanCommandProcessor::IssueCopy() {
std::swap(tile_image_barrier.srcAccessMask,
tile_image_barrier.dstAccessMask);
std::swap(tile_image_barrier.oldLayout, tile_image_barrier.newLayout);
vkCmdPipelineBarrier(command_buffer,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, 0, nullptr, 0,
nullptr, 1, &tile_image_barrier);
dfn.vkCmdPipelineBarrier(command_buffer,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, 0,
nullptr, 0, nullptr, 1, &tile_image_barrier);
} break;
case CopyCommand::kConstantOne:
@@ -1286,14 +1303,14 @@ bool VulkanCommandProcessor::IssueCopy() {
image_barrier.dstAccessMask =
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT;
std::swap(image_barrier.newLayout, image_barrier.oldLayout);
vkCmdPipelineBarrier(command_buffer,
is_color_source
? VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
: VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 0, nullptr, 0, nullptr, 1, &image_barrier);
dfn.vkCmdPipelineBarrier(command_buffer,
is_color_source
? VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
: VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 0, nullptr, 0, nullptr, 1, &image_barrier);
// Perform any requested clears.
uint32_t copy_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR].u32;