Custom stack for IVM. 2-3x faster.
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57
src/alloy/backend/ivm/ivm_stack.h
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57
src/alloy/backend/ivm/ivm_stack.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_BACKEND_IVM_IVM_STACK_H_
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#define ALLOY_BACKEND_IVM_IVM_STACK_H_
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#include <alloy/core.h>
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#include <alloy/backend/ivm/ivm_intcode.h>
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namespace alloy {
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namespace backend {
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namespace ivm {
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class IVMStack {
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public:
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IVMStack();
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~IVMStack();
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Register* Alloc(size_t register_count);
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void Free(size_t register_count);
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private:
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class Chunk {
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public:
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Chunk(size_t chunk_size);
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~Chunk();
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Chunk* prev;
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Chunk* next;
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size_t capacity;
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uint8_t* buffer;
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size_t offset;
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};
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private:
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size_t chunk_size_;
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Chunk* head_chunk_;
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Chunk* active_chunk_;
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};
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} // namespace ivm
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} // namespace backend
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} // namespace alloy
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#endif // ALLOY_BACKEND_IVM_IVM_STACK_H_
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