[GPU] shader-compiler: Accept little-endian ucode

This commit is contained in:
Triang3l
2022-04-26 22:59:02 +03:00
parent 443d61c9e1
commit 69958cba9d
9 changed files with 48 additions and 19 deletions

View File

@@ -14,9 +14,11 @@
namespace xe {
namespace gpu {
DxbcShader::DxbcShader(xenos::ShaderType shader_type, uint64_t data_hash,
const uint32_t* dword_ptr, uint32_t dword_count)
: Shader(shader_type, data_hash, dword_ptr, dword_count) {}
DxbcShader::DxbcShader(xenos::ShaderType shader_type, uint64_t ucode_data_hash,
const uint32_t* ucode_dwords, size_t ucode_dword_count,
std::endian ucode_source_endian)
: Shader(shader_type, ucode_data_hash, ucode_dwords, ucode_dword_count,
ucode_source_endian) {}
Shader::Translation* DxbcShader::CreateTranslationInstance(
uint64_t modification) {