[GPU] shader-compiler: Accept little-endian ucode

This commit is contained in:
Triang3l
2022-04-26 22:59:02 +03:00
parent 443d61c9e1
commit 69958cba9d
9 changed files with 48 additions and 19 deletions

View File

@@ -28,8 +28,9 @@ class DxbcShader : public Shader {
: Translation(shader, modification) {}
};
DxbcShader(xenos::ShaderType shader_type, uint64_t data_hash,
const uint32_t* dword_ptr, uint32_t dword_count);
DxbcShader(xenos::ShaderType shader_type, uint64_t ucode_data_hash,
const uint32_t* ucode_dwords, size_t ucode_dword_count,
std::endian ucode_source_endian = std::endian::big);
// Resource bindings are gathered after the successful translation of any
// modification for simplicity of translation (and they don't depend on