[GPU] shader-compiler: Accept little-endian ucode
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@@ -28,8 +28,9 @@ class DxbcShader : public Shader {
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: Translation(shader, modification) {}
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};
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DxbcShader(xenos::ShaderType shader_type, uint64_t data_hash,
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const uint32_t* dword_ptr, uint32_t dword_count);
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DxbcShader(xenos::ShaderType shader_type, uint64_t ucode_data_hash,
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const uint32_t* ucode_dwords, size_t ucode_dword_count,
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std::endian ucode_source_endian = std::endian::big);
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// Resource bindings are gathered after the successful translation of any
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// modification for simplicity of translation (and they don't depend on
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