[GPU] shader-compiler: Accept little-endian ucode
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@@ -37,8 +37,9 @@ class VulkanShader : public Shader {
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};
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VulkanShader(const ui::vulkan::VulkanProvider& provider,
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xenos::ShaderType shader_type, uint64_t data_hash,
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const uint32_t* dword_ptr, uint32_t dword_count);
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xenos::ShaderType shader_type, uint64_t ucode_data_hash,
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const uint32_t* ucode_dwords, size_t ucode_dword_count,
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std::endian ucode_source_endian = std::endian::big);
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protected:
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Translation* CreateTranslationInstance(uint64_t modification) override;
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