filesystem: use std for CreateFolder
Remove custom platform implementation of `CreateFolder` and replace uses with `std::filesystem::create_directories` which creates paths recursively.
This commit is contained in:
committed by
Rick Gibbed
parent
c8e64da4eb
commit
69bcf59c79
@@ -202,7 +202,7 @@ void PipelineCache::InitializeShaderStorage(
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// cost - though D3D's internal validation would possibly be enough to ensure
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// they are up to date).
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auto shader_storage_shareable_root = shader_storage_root / "shareable";
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if (!xe::filesystem::CreateFolder(shader_storage_shareable_root)) {
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if (!std::filesystem::create_directories(shader_storage_shareable_root)) {
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return;
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}
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@@ -47,7 +47,7 @@ std::pair<std::filesystem::path, std::filesystem::path> Shader::Dump(
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auto target_path = base_path;
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if (!target_path.empty()) {
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target_path = std::filesystem::absolute(target_path);
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xe::filesystem::CreateFolder(target_path);
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std::filesystem::create_directories(target_path);
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}
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auto base_name =
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@@ -33,7 +33,7 @@ bool TraceWriter::Open(const std::filesystem::path& path, uint32_t title_id) {
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auto canonical_path = std::filesystem::absolute(path);
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if (canonical_path.has_parent_path()) {
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auto base_path = canonical_path.parent_path();
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xe::filesystem::CreateFolder(base_path);
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std::filesystem::create_directories(base_path);
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}
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file_ = xe::filesystem::OpenFile(canonical_path, "wb");
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