filesystem: use std for CreateFolder
Remove custom platform implementation of `CreateFolder` and replace uses with `std::filesystem::create_directories` which creates paths recursively.
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committed by
Rick Gibbed
parent
c8e64da4eb
commit
69bcf59c79
@@ -202,7 +202,7 @@ void PipelineCache::InitializeShaderStorage(
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// cost - though D3D's internal validation would possibly be enough to ensure
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// they are up to date).
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auto shader_storage_shareable_root = shader_storage_root / "shareable";
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if (!xe::filesystem::CreateFolder(shader_storage_shareable_root)) {
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if (!std::filesystem::create_directories(shader_storage_shareable_root)) {
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return;
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}
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