filesystem: use std for CreateFolder

Remove custom platform implementation of `CreateFolder` and replace uses
with `std::filesystem::create_directories` which creates paths
recursively.
This commit is contained in:
Sandy Carter
2020-04-09 10:17:13 -04:00
committed by Rick Gibbed
parent c8e64da4eb
commit 69bcf59c79
13 changed files with 11 additions and 28 deletions

View File

@@ -202,7 +202,7 @@ void PipelineCache::InitializeShaderStorage(
// cost - though D3D's internal validation would possibly be enough to ensure
// they are up to date).
auto shader_storage_shareable_root = shader_storage_root / "shareable";
if (!xe::filesystem::CreateFolder(shader_storage_shareable_root)) {
if (!std::filesystem::create_directories(shader_storage_shareable_root)) {
return;
}