Shuffling spirv code so it's not tied to xe::gpu.
Will make it easier to use in standalone apps.
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28
src/xenia/gpu/shader_translator.h
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28
src/xenia/gpu/shader_translator.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_SHADER_TRANSLATOR_H_
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#define XENIA_GPU_SHADER_TRANSLATOR_H_
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#include "xenia/ui/spirv/spirv_util.h"
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namespace xe {
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namespace gpu {
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class ShaderTranslator {
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public:
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ShaderTranslator();
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private:
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_SHADER_TRANSLATOR_H_
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