Shuffling spirv code so it's not tied to xe::gpu.

Will make it easier to use in standalone apps.
This commit is contained in:
Ben Vanik
2015-11-24 19:49:05 -08:00
parent cf68d02142
commit 6a546ebe4d
18 changed files with 333 additions and 334 deletions

View File

@@ -0,0 +1,28 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_SHADER_TRANSLATOR_H_
#define XENIA_GPU_SHADER_TRANSLATOR_H_
#include "xenia/ui/spirv/spirv_util.h"
namespace xe {
namespace gpu {
class ShaderTranslator {
public:
ShaderTranslator();
private:
};
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_SHADER_TRANSLATOR_H_