[GPU] 128-thread groups in all texture load shaders

Vulkan's minimum requirement (maxComputeWorkGroupInvocations) is 128.
This commit is contained in:
Triang3l
2022-05-22 18:03:09 +03:00
parent 88784101c8
commit 6aa30ed074
88 changed files with 491 additions and 434 deletions

View File

@@ -15,7 +15,8 @@ xesl_entry
xesl_entry_binding_next
xesl_typedStorageBuffer(xesl_uint2, xe_texture_load_source, set=1, binding=0,
t0, space0)
xesl_entry_bindings_end_local_size(2, 32, 1)
xesl_entry_bindings_end_local_size(XeTextureLoadGroupSizeX,
XeTextureLoadGroupSizeY, 1)
xesl_input_global_invocation_id
xesl_entry_signature_end
// 1 thread = 16 blocks.