[GPU] 128-thread groups in all texture load shaders
Vulkan's minimum requirement (maxComputeWorkGroupInvocations) is 128.
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@@ -15,7 +15,8 @@ xesl_entry
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xesl_entry_binding_next
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xesl_typedStorageBuffer(xesl_uint4, xe_texture_load_source, set=1, binding=0,
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t0, space0)
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xesl_entry_bindings_end_local_size(8, 32, 1)
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xesl_entry_bindings_end_local_size(XeTextureLoadGroupSizeX,
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XeTextureLoadGroupSizeY, 1)
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xesl_input_global_invocation_id
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xesl_entry_signature_end
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// 1 thread = 4 DXT3A-as-1111 blocks to 16x4 16bpp texels passed through an
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