[GPU] 128-thread groups in all texture load shaders
Vulkan's minimum requirement (maxComputeWorkGroupInvocations) is 128.
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@@ -16,7 +16,8 @@ xesl_entry
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xesl_entry_binding_next
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xesl_typedStorageBuffer(xesl_uint4, xe_texture_load_source, set=1, binding=0,
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t0, space0)
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xesl_entry_bindings_end_local_size(16, 32, 1)
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xesl_entry_bindings_end_local_size(XeTextureLoadGroupSizeX,
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XeTextureLoadGroupSizeY, 1)
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xesl_input_global_invocation_id
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xesl_entry_signature_end
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// 1 thread = 2 DXT5 blocks to 8x4 R8G8B8A8 texels.
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