Vulkan: Remove unused gl_ClipDistance from shaders
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@@ -7,13 +7,13 @@
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in gl_PerVertex {
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vec4 gl_Position;
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float gl_PointSize;
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float gl_ClipDistance[];
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// float gl_ClipDistance[];
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} gl_in[];
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out gl_PerVertex {
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vec4 gl_Position;
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float gl_PointSize;
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float gl_ClipDistance[];
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// float gl_ClipDistance[];
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};
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layout(location = 0) in vec4 in_interpolators[][16];
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