Vulkan: Remove unused gl_ClipDistance from shaders

This commit is contained in:
Dr. Chat
2016-07-28 12:02:49 -05:00
parent 99689176bc
commit 6af8546c49
12 changed files with 1384 additions and 1465 deletions

View File

@@ -7,13 +7,13 @@
in gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
// float gl_ClipDistance[];
} gl_in[];
out gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
// float gl_ClipDistance[];
};
layout(location = 0) in vec4 in_interpolators[][16];