[D3D12] Cleanup: pipeline state -> pipeline, other things
This commit is contained in:
@@ -85,7 +85,7 @@ class D3D12Shader : public Shader {
|
||||
return sampler_bindings_.data();
|
||||
}
|
||||
|
||||
// For owning subsystems like the pipeline state cache, accessors for unique
|
||||
// For owning subsystems like the pipeline cache, accessors for unique
|
||||
// identifiers (used instead of hashes to make sure collisions can't happen)
|
||||
// of binding layouts used by the shader, for invalidation if a shader with an
|
||||
// incompatible layout was bound.
|
||||
|
||||
Reference in New Issue
Block a user