[D3D12] Cleanup: pipeline state -> pipeline, other things

This commit is contained in:
Triang3l
2020-11-14 16:43:18 +03:00
parent 87a3c5fac2
commit 6b988d43c7
20 changed files with 475 additions and 490 deletions

View File

@@ -85,7 +85,7 @@ class D3D12Shader : public Shader {
return sampler_bindings_.data();
}
// For owning subsystems like the pipeline state cache, accessors for unique
// For owning subsystems like the pipeline cache, accessors for unique
// identifiers (used instead of hashes to make sure collisions can't happen)
// of binding layouts used by the shader, for invalidation if a shader with an
// incompatible layout was bound.