[D3D12] Cleanup: pipeline state -> pipeline, other things

This commit is contained in:
Triang3l
2020-11-14 16:43:18 +03:00
parent 87a3c5fac2
commit 6b988d43c7
20 changed files with 475 additions and 490 deletions

View File

@@ -43,10 +43,10 @@ DEFINE_bool(
"D3D12");
DEFINE_int32(
d3d12_pipeline_creation_threads, -1,
"Number of threads used for graphics pipeline state object creation. -1 to "
"calculate automatically (75% of logical CPU cores), a positive number to "
"specify the number of threads explicitly (up to the number of logical CPU "
"cores), 0 to disable multithreaded pipeline state object creation.",
"Number of threads used for graphics pipeline creation. -1 to calculate "
"automatically (75% of logical CPU cores), a positive number to specify "
"the number of threads explicitly (up to the number of logical CPU cores), "
"0 to disable multithreaded pipeline creation.",
"D3D12");
DEFINE_bool(d3d12_tessellation_wireframe, false,
"Display tessellated surfaces as wireframe for debugging.",
@@ -125,8 +125,8 @@ bool PipelineCache::Initialize() {
logical_processor_count = 6;
}
// Initialize creation thread synchronization data even if not using creation
// threads because they may be used anyway to create pipeline state objects
// from the storage.
// threads because they may be used anyway to create pipelines from the
// storage.
creation_threads_busy_ = 0;
creation_completion_event_ =
xe::threading::Event::CreateManualResetEvent(true);
@@ -145,7 +145,7 @@ bool PipelineCache::Initialize() {
for (size_t i = 0; i < creation_thread_count; ++i) {
std::unique_ptr<xe::threading::Thread> creation_thread =
xe::threading::Thread::Create({}, [this, i]() { CreationThread(i); });
creation_thread->set_name("D3D12 Pipeline States");
creation_thread->set_name("D3D12 Pipelines");
creation_threads_.push_back(std::move(creation_thread));
}
}
@@ -184,13 +184,12 @@ void PipelineCache::ClearCache(bool shutting_down) {
}
ShutdownShaderStorage();
// Remove references to the current pipeline state object.
current_pipeline_state_ = nullptr;
// Remove references to the current pipeline.
current_pipeline_ = nullptr;
if (!creation_threads_.empty()) {
// Empty the pipeline state object creation queue and make sure there are no
// threads currently creating pipeline state objects because pipeline states
// are going to be deleted.
// Empty the pipeline creation queue and make sure there are no threads
// currently creating pipelines because pipelines are going to be deleted.
bool await_creation_completion_event = false;
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
@@ -207,13 +206,13 @@ void PipelineCache::ClearCache(bool shutting_down) {
}
}
// Destroy all pipeline state objects.
for (auto it : pipeline_states_) {
// Destroy all pipelines.
for (auto it : pipelines_) {
it.second->state->Release();
delete it.second;
}
pipeline_states_.clear();
COUNT_profile_set("gpu/pipeline_cache/pipeline_states", 0);
pipelines_.clear();
COUNT_profile_set("gpu/pipeline_cache/pipelines", 0);
// Destroy all shaders.
command_processor_.NotifyShaderBindingsLayoutUIDsInvalidated();
@@ -223,10 +222,10 @@ void PipelineCache::ClearCache(bool shutting_down) {
}
texture_binding_layout_map_.clear();
texture_binding_layouts_.clear();
for (auto it : shader_map_) {
for (auto it : shaders_) {
delete it.second;
}
shader_map_.clear();
shaders_.clear();
if (reinitialize_shader_storage) {
InitializeShaderStorage(shader_storage_root, shader_storage_title_id,
@@ -374,8 +373,7 @@ void PipelineCache::InitializeShaderStorage(
}
size_t ucode_byte_count =
shader_header.ucode_dword_count * sizeof(uint32_t);
if (shader_map_.find(shader_header.ucode_data_hash) !=
shader_map_.end()) {
if (shaders_.find(shader_header.ucode_data_hash) != shaders_.end()) {
// Already added - usually shaders aren't added without the intention of
// translating them imminently, so don't do additional checks to
// actually ensure that translation happens right now (they would cause
@@ -402,7 +400,7 @@ void PipelineCache::InitializeShaderStorage(
D3D12Shader* shader =
new D3D12Shader(shader_header.type, ucode_data_hash,
ucode_dwords.data(), shader_header.ucode_dword_count);
shader_map_.insert({ucode_data_hash, shader});
shaders_.emplace(ucode_data_hash, shader);
// Create new threads if the currently existing threads can't keep up with
// file reading, but not more than the number of logical processors minus
// one.
@@ -439,7 +437,7 @@ void PipelineCache::InitializeShaderStorage(
}
shader_translation_threads.clear();
for (D3D12Shader* shader : shaders_failed_to_translate) {
shader_map_.erase(shader->ucode_data_hash());
shaders_.erase(shader->ucode_data_hash());
delete shader;
}
}
@@ -460,72 +458,66 @@ void PipelineCache::InitializeShaderStorage(
}
// 'DXRO' or 'DXRT'.
const uint32_t pipeline_state_storage_magic_api =
const uint32_t pipeline_storage_magic_api =
edram_rov_used_ ? 0x4F525844 : 0x54525844;
// Initialize the pipeline state storage stream.
uint64_t pipeline_state_storage_initialization_start_ =
// Initialize the pipeline storage stream.
uint64_t pipeline_storage_initialization_start_ =
xe::Clock::QueryHostTickCount();
auto pipeline_state_storage_file_path =
auto pipeline_storage_file_path =
shader_storage_shareable_root /
fmt::format("{:08X}.{}.d3d12.xpso", title_id,
edram_rov_used_ ? "rov" : "rtv");
pipeline_state_storage_file_ =
xe::filesystem::OpenFile(pipeline_state_storage_file_path, "a+b");
if (!pipeline_state_storage_file_) {
pipeline_storage_file_ =
xe::filesystem::OpenFile(pipeline_storage_file_path, "a+b");
if (!pipeline_storage_file_) {
XELOGE(
"Failed to open the Direct3D 12 pipeline state description storage "
"file for writing, persistent shader storage will be disabled: {}",
xe::path_to_utf8(pipeline_state_storage_file_path));
"Failed to open the Direct3D 12 pipeline description storage file for "
"writing, persistent shader storage will be disabled: {}",
xe::path_to_utf8(pipeline_storage_file_path));
fclose(shader_storage_file_);
shader_storage_file_ = nullptr;
return;
}
pipeline_state_storage_file_flush_needed_ = false;
pipeline_storage_file_flush_needed_ = false;
// 'XEPS'.
const uint32_t pipeline_state_storage_magic = 0x53504558;
const uint32_t pipeline_storage_magic = 0x53504558;
struct {
uint32_t magic;
uint32_t magic_api;
uint32_t version_swapped;
} pipeline_state_storage_file_header;
if (fread(&pipeline_state_storage_file_header,
sizeof(pipeline_state_storage_file_header), 1,
pipeline_state_storage_file_) &&
pipeline_state_storage_file_header.magic ==
pipeline_state_storage_magic &&
pipeline_state_storage_file_header.magic_api ==
pipeline_state_storage_magic_api &&
xe::byte_swap(pipeline_state_storage_file_header.version_swapped) ==
} pipeline_storage_file_header;
if (fread(&pipeline_storage_file_header, sizeof(pipeline_storage_file_header),
1, pipeline_storage_file_) &&
pipeline_storage_file_header.magic == pipeline_storage_magic &&
pipeline_storage_file_header.magic_api == pipeline_storage_magic_api &&
xe::byte_swap(pipeline_storage_file_header.version_swapped) ==
PipelineDescription::kVersion) {
uint64_t pipeline_state_storage_valid_bytes =
sizeof(pipeline_state_storage_file_header);
// Enqueue pipeline state descriptions written by previous Xenia executions
// until the end of the file or until a corrupted one is detected.
xe::filesystem::Seek(pipeline_state_storage_file_, 0, SEEK_END);
int64_t pipeline_state_storage_told_end =
xe::filesystem::Tell(pipeline_state_storage_file_);
size_t pipeline_state_storage_told_count =
size_t(pipeline_state_storage_told_end >=
int64_t(pipeline_state_storage_valid_bytes)
? (uint64_t(pipeline_state_storage_told_end) -
pipeline_state_storage_valid_bytes) /
sizeof(PipelineStoredDescription)
: 0);
if (pipeline_state_storage_told_count &&
xe::filesystem::Seek(pipeline_state_storage_file_,
int64_t(pipeline_state_storage_valid_bytes),
SEEK_SET)) {
uint64_t pipeline_storage_valid_bytes =
sizeof(pipeline_storage_file_header);
// Enqueue pipeline descriptions written by previous Xenia executions until
// the end of the file or until a corrupted one is detected.
xe::filesystem::Seek(pipeline_storage_file_, 0, SEEK_END);
int64_t pipeline_storage_told_end =
xe::filesystem::Tell(pipeline_storage_file_);
size_t pipeline_storage_told_count = size_t(
pipeline_storage_told_end >= int64_t(pipeline_storage_valid_bytes)
? (uint64_t(pipeline_storage_told_end) -
pipeline_storage_valid_bytes) /
sizeof(PipelineStoredDescription)
: 0);
if (pipeline_storage_told_count &&
xe::filesystem::Seek(pipeline_storage_file_,
int64_t(pipeline_storage_valid_bytes), SEEK_SET)) {
std::vector<PipelineStoredDescription> pipeline_stored_descriptions;
pipeline_stored_descriptions.resize(pipeline_state_storage_told_count);
pipeline_stored_descriptions.resize(fread(
pipeline_stored_descriptions.data(),
sizeof(PipelineStoredDescription), pipeline_state_storage_told_count,
pipeline_state_storage_file_));
pipeline_stored_descriptions.resize(pipeline_storage_told_count);
pipeline_stored_descriptions.resize(
fread(pipeline_stored_descriptions.data(),
sizeof(PipelineStoredDescription), pipeline_storage_told_count,
pipeline_storage_file_));
if (!pipeline_stored_descriptions.empty()) {
// Launch additional creation threads to use all cores to create
// pipeline state objects faster. Will also be using the main thread, so
// minus 1.
// pipelines faster. Will also be using the main thread, so minus 1.
size_t creation_thread_original_count = creation_threads_.size();
size_t creation_thread_needed_count =
std::max(std::min(pipeline_stored_descriptions.size(),
@@ -539,10 +531,10 @@ void PipelineCache::InitializeShaderStorage(
{}, [this, creation_thread_index]() {
CreationThread(creation_thread_index);
});
creation_thread->set_name("D3D12 Pipeline States Additional");
creation_thread->set_name("D3D12 Pipelines");
creation_threads_.push_back(std::move(creation_thread));
}
size_t pipeline_states_created = 0;
size_t pipelines_created = 0;
for (const PipelineStoredDescription& pipeline_stored_description :
pipeline_stored_descriptions) {
const PipelineDescription& pipeline_description =
@@ -554,30 +546,28 @@ void PipelineCache::InitializeShaderStorage(
0) != pipeline_stored_description.description_hash) {
break;
}
pipeline_state_storage_valid_bytes +=
sizeof(PipelineStoredDescription);
// Skip already known pipeline states - those have already been
// enqueued.
auto found_range = pipeline_states_.equal_range(
pipeline_storage_valid_bytes += sizeof(PipelineStoredDescription);
// Skip already known pipelines - those have already been enqueued.
auto found_range = pipelines_.equal_range(
pipeline_stored_description.description_hash);
bool pipeline_state_found = false;
bool pipeline_found = false;
for (auto it = found_range.first; it != found_range.second; ++it) {
PipelineState* found_pipeline_state = it->second;
if (!std::memcmp(&found_pipeline_state->description.description,
Pipeline* found_pipeline = it->second;
if (!std::memcmp(&found_pipeline->description.description,
&pipeline_description,
sizeof(pipeline_description))) {
pipeline_state_found = true;
pipeline_found = true;
break;
}
}
if (pipeline_state_found) {
if (pipeline_found) {
continue;
}
PipelineRuntimeDescription pipeline_runtime_description;
auto vertex_shader_it =
shader_map_.find(pipeline_description.vertex_shader_hash);
if (vertex_shader_it == shader_map_.end()) {
shaders_.find(pipeline_description.vertex_shader_hash);
if (vertex_shader_it == shaders_.end()) {
continue;
}
pipeline_runtime_description.vertex_shader = vertex_shader_it->second;
@@ -586,8 +576,8 @@ void PipelineCache::InitializeShaderStorage(
}
if (pipeline_description.pixel_shader_hash) {
auto pixel_shader_it =
shader_map_.find(pipeline_description.pixel_shader_hash);
if (pixel_shader_it == shader_map_.end()) {
shaders_.find(pipeline_description.pixel_shader_hash);
if (pixel_shader_it == shaders_.end()) {
continue;
}
pipeline_runtime_description.pixel_shader = pixel_shader_it->second;
@@ -607,36 +597,33 @@ void PipelineCache::InitializeShaderStorage(
std::memcpy(&pipeline_runtime_description.description,
&pipeline_description, sizeof(pipeline_description));
PipelineState* new_pipeline_state = new PipelineState;
new_pipeline_state->state = nullptr;
std::memcpy(&new_pipeline_state->description,
&pipeline_runtime_description,
Pipeline* new_pipeline = new Pipeline;
new_pipeline->state = nullptr;
std::memcpy(&new_pipeline->description, &pipeline_runtime_description,
sizeof(pipeline_runtime_description));
pipeline_states_.insert(
std::make_pair(pipeline_stored_description.description_hash,
new_pipeline_state));
COUNT_profile_set("gpu/pipeline_cache/pipeline_states",
pipeline_states_.size());
pipelines_.emplace(pipeline_stored_description.description_hash,
new_pipeline);
COUNT_profile_set("gpu/pipeline_cache/pipelines", pipelines_.size());
if (!creation_threads_.empty()) {
// Submit the pipeline for creation to any available thread.
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
creation_queue_.push_back(new_pipeline_state);
creation_queue_.push_back(new_pipeline);
}
creation_request_cond_.notify_one();
} else {
new_pipeline_state->state =
CreateD3D12PipelineState(pipeline_runtime_description);
new_pipeline->state =
CreateD3D12Pipeline(pipeline_runtime_description);
}
++pipeline_states_created;
++pipelines_created;
}
CreateQueuedPipelineStatesOnProcessorThread();
CreateQueuedPipelinesOnProcessorThread();
if (creation_threads_.size() > creation_thread_original_count) {
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
creation_threads_shutdown_from_ = creation_thread_original_count;
// Assuming the queue is empty because of
// CreateQueuedPipelineStatesOnProcessorThread.
// CreateQueuedPipelinesOnProcessorThread.
}
creation_request_cond_.notify_all();
while (creation_threads_.size() > creation_thread_original_count) {
@@ -664,26 +651,23 @@ void PipelineCache::InitializeShaderStorage(
}
}
XELOGGPU(
"Created {} graphics pipeline state objects from the storage in {} "
"milliseconds",
pipeline_states_created,
"Created {} graphics pipelines from the storage in {} milliseconds",
pipelines_created,
(xe::Clock::QueryHostTickCount() -
pipeline_state_storage_initialization_start_) *
pipeline_storage_initialization_start_) *
1000 / xe::Clock::QueryHostTickFrequency());
}
}
xe::filesystem::TruncateStdioFile(pipeline_state_storage_file_,
pipeline_state_storage_valid_bytes);
xe::filesystem::TruncateStdioFile(pipeline_storage_file_,
pipeline_storage_valid_bytes);
} else {
xe::filesystem::TruncateStdioFile(pipeline_state_storage_file_, 0);
pipeline_state_storage_file_header.magic = pipeline_state_storage_magic;
pipeline_state_storage_file_header.magic_api =
pipeline_state_storage_magic_api;
pipeline_state_storage_file_header.version_swapped =
xe::filesystem::TruncateStdioFile(pipeline_storage_file_, 0);
pipeline_storage_file_header.magic = pipeline_storage_magic;
pipeline_storage_file_header.magic_api = pipeline_storage_magic_api;
pipeline_storage_file_header.version_swapped =
xe::byte_swap(PipelineDescription::kVersion);
fwrite(&pipeline_state_storage_file_header,
sizeof(pipeline_state_storage_file_header), 1,
pipeline_state_storage_file_);
fwrite(&pipeline_storage_file_header, sizeof(pipeline_storage_file_header),
1, pipeline_storage_file_);
}
shader_storage_root_ = storage_root;
@@ -691,7 +675,7 @@ void PipelineCache::InitializeShaderStorage(
// Start the storage writing thread.
storage_write_flush_shaders_ = false;
storage_write_flush_pipeline_states_ = false;
storage_write_flush_pipelines_ = false;
storage_write_thread_shutdown_ = false;
storage_write_thread_ =
xe::threading::Thread::Create({}, [this]() { StorageWriteThread(); });
@@ -708,12 +692,12 @@ void PipelineCache::ShutdownShaderStorage() {
storage_write_thread_.reset();
}
storage_write_shader_queue_.clear();
storage_write_pipeline_state_queue_.clear();
storage_write_pipeline_queue_.clear();
if (pipeline_state_storage_file_) {
fclose(pipeline_state_storage_file_);
pipeline_state_storage_file_ = nullptr;
pipeline_state_storage_file_flush_needed_ = false;
if (pipeline_storage_file_) {
fclose(pipeline_storage_file_);
pipeline_storage_file_ = nullptr;
pipeline_storage_file_flush_needed_ = false;
}
if (shader_storage_file_) {
@@ -728,30 +712,29 @@ void PipelineCache::ShutdownShaderStorage() {
void PipelineCache::EndSubmission() {
if (shader_storage_file_flush_needed_ ||
pipeline_state_storage_file_flush_needed_) {
pipeline_storage_file_flush_needed_) {
{
std::lock_guard<std::mutex> lock(storage_write_request_lock_);
if (shader_storage_file_flush_needed_) {
storage_write_flush_shaders_ = true;
}
if (pipeline_state_storage_file_flush_needed_) {
storage_write_flush_pipeline_states_ = true;
if (pipeline_storage_file_flush_needed_) {
storage_write_flush_pipelines_ = true;
}
}
storage_write_request_cond_.notify_one();
shader_storage_file_flush_needed_ = false;
pipeline_state_storage_file_flush_needed_ = false;
pipeline_storage_file_flush_needed_ = false;
}
if (!creation_threads_.empty()) {
CreateQueuedPipelineStatesOnProcessorThread();
// Await creation of all queued pipeline state objects.
CreateQueuedPipelinesOnProcessorThread();
// Await creation of all queued pipelines.
bool await_creation_completion_event;
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
// Assuming the creation queue is already empty (because the processor
// thread also worked on creating the leftover pipeline state objects), so
// only check if there are threads with pipeline state objects currently
// being created.
// thread also worked on creating the leftover pipelines), so only check
// if there are threads with pipelines currently being created.
await_creation_completion_event = creation_threads_busy_ != 0;
if (await_creation_completion_event) {
creation_completion_event_->Reset();
@@ -765,7 +748,7 @@ void PipelineCache::EndSubmission() {
}
}
bool PipelineCache::IsCreatingPipelineStates() {
bool PipelineCache::IsCreatingPipelines() {
if (creation_threads_.empty()) {
return false;
}
@@ -779,8 +762,8 @@ D3D12Shader* PipelineCache::LoadShader(xenos::ShaderType shader_type,
uint32_t dword_count) {
// Hash the input memory and lookup the shader.
uint64_t data_hash = XXH64(host_address, dword_count * sizeof(uint32_t), 0);
auto it = shader_map_.find(data_hash);
if (it != shader_map_.end()) {
auto it = shaders_.find(data_hash);
if (it != shaders_.end()) {
// Shader has been previously loaded.
return it->second;
}
@@ -790,7 +773,7 @@ D3D12Shader* PipelineCache::LoadShader(xenos::ShaderType shader_type,
// again.
D3D12Shader* shader =
new D3D12Shader(shader_type, data_hash, host_address, dword_count);
shader_map_.insert({data_hash, shader});
shaders_.emplace(data_hash, shader);
return shader;
}
@@ -798,11 +781,11 @@ D3D12Shader* PipelineCache::LoadShader(xenos::ShaderType shader_type,
Shader::HostVertexShaderType PipelineCache::GetHostVertexShaderTypeIfValid()
const {
// If the values this functions returns are changed, INVALIDATE THE SHADER
// STORAGE (increase kVersion for BOTH shaders and pipeline states)! The
// exception is when the function originally returned "unsupported", but
// started to return a valid value (in this case the shader wouldn't be cached
// in the first place). Otherwise games will not be able to locate shaders for
// draws for which the host vertex shader type has changed!
// STORAGE (increase kVersion for BOTH shaders and pipelines)! The exception
// is when the function originally returned "unsupported", but started to
// return a valid value (in this case the shader wouldn't be cached in the
// first place). Otherwise games will not be able to locate shaders for draws
// for which the host vertex shader type has changed!
const auto& regs = register_file_;
auto vgt_draw_initiator = regs.Get<reg::VGT_DRAW_INITIATOR>();
if (!xenos::IsMajorModeExplicit(vgt_draw_initiator.major_mode,
@@ -929,13 +912,12 @@ bool PipelineCache::ConfigurePipeline(
xenos::PrimitiveType primitive_type, xenos::IndexFormat index_format,
bool early_z,
const RenderTargetCache::PipelineRenderTarget render_targets[5],
void** pipeline_state_handle_out,
ID3D12RootSignature** root_signature_out) {
void** pipeline_handle_out, ID3D12RootSignature** root_signature_out) {
#if XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES
assert_not_null(pipeline_state_handle_out);
assert_not_null(pipeline_handle_out);
assert_not_null(root_signature_out);
PipelineRuntimeDescription runtime_description;
@@ -946,24 +928,24 @@ bool PipelineCache::ConfigurePipeline(
}
PipelineDescription& description = runtime_description.description;
if (current_pipeline_state_ != nullptr &&
!std::memcmp(&current_pipeline_state_->description.description,
&description, sizeof(description))) {
*pipeline_state_handle_out = current_pipeline_state_;
if (current_pipeline_ != nullptr &&
!std::memcmp(&current_pipeline_->description.description, &description,
sizeof(description))) {
*pipeline_handle_out = current_pipeline_;
*root_signature_out = runtime_description.root_signature;
return true;
}
// Find an existing pipeline state object in the cache.
// Find an existing pipeline in the cache.
uint64_t hash = XXH64(&description, sizeof(description), 0);
auto found_range = pipeline_states_.equal_range(hash);
auto found_range = pipelines_.equal_range(hash);
for (auto it = found_range.first; it != found_range.second; ++it) {
PipelineState* found_pipeline_state = it->second;
if (!std::memcmp(&found_pipeline_state->description.description,
&description, sizeof(description))) {
current_pipeline_state_ = found_pipeline_state;
*pipeline_state_handle_out = found_pipeline_state;
*root_signature_out = found_pipeline_state->description.root_signature;
Pipeline* found_pipeline = it->second;
if (!std::memcmp(&found_pipeline->description.description, &description,
sizeof(description))) {
current_pipeline_ = found_pipeline;
*pipeline_handle_out = found_pipeline;
*root_signature_out = found_pipeline->description.root_signature;
return true;
}
}
@@ -974,33 +956,32 @@ bool PipelineCache::ConfigurePipeline(
return false;
}
PipelineState* new_pipeline_state = new PipelineState;
new_pipeline_state->state = nullptr;
std::memcpy(&new_pipeline_state->description, &runtime_description,
Pipeline* new_pipeline = new Pipeline;
new_pipeline->state = nullptr;
std::memcpy(&new_pipeline->description, &runtime_description,
sizeof(runtime_description));
pipeline_states_.insert(std::make_pair(hash, new_pipeline_state));
COUNT_profile_set("gpu/pipeline_cache/pipeline_states",
pipeline_states_.size());
pipelines_.emplace(hash, new_pipeline);
COUNT_profile_set("gpu/pipeline_cache/pipelines", pipelines_.size());
if (!creation_threads_.empty()) {
// Submit the pipeline state object for creation to any available thread.
// Submit the pipeline for creation to any available thread.
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
creation_queue_.push_back(new_pipeline_state);
creation_queue_.push_back(new_pipeline);
}
creation_request_cond_.notify_one();
} else {
new_pipeline_state->state = CreateD3D12PipelineState(runtime_description);
new_pipeline->state = CreateD3D12Pipeline(runtime_description);
}
if (pipeline_state_storage_file_) {
if (pipeline_storage_file_) {
assert_not_null(storage_write_thread_);
pipeline_state_storage_file_flush_needed_ = true;
pipeline_storage_file_flush_needed_ = true;
{
std::lock_guard<std::mutex> lock(storage_write_request_lock_);
storage_write_pipeline_state_queue_.emplace_back();
storage_write_pipeline_queue_.emplace_back();
PipelineStoredDescription& stored_description =
storage_write_pipeline_state_queue_.back();
storage_write_pipeline_queue_.back();
stored_description.description_hash = hash;
std::memcpy(&stored_description.description, &description,
sizeof(description));
@@ -1008,8 +989,8 @@ bool PipelineCache::ConfigurePipeline(
storage_write_request_cond_.notify_all();
}
current_pipeline_state_ = new_pipeline_state;
*pipeline_state_handle_out = new_pipeline_state;
current_pipeline_ = new_pipeline;
*pipeline_handle_out = new_pipeline;
*root_signature_out = runtime_description.root_signature;
return true;
}
@@ -1136,8 +1117,8 @@ bool PipelineCache::TranslateShader(
std::memcpy(
texture_binding_layouts_.data() + new_uid.vector_span_offset,
texture_bindings, texture_binding_layout_bytes);
texture_binding_layout_map_.insert(
{texture_binding_layout_hash, new_uid});
texture_binding_layout_map_.emplace(texture_binding_layout_hash,
new_uid);
}
}
if (bindless_sampler_count) {
@@ -1179,8 +1160,8 @@ bool PipelineCache::TranslateShader(
vector_bindless_sampler_layout[i] =
sampler_bindings[i].bindless_descriptor_index;
}
bindless_sampler_layout_map_.insert(
{bindless_sampler_layout_hash, new_uid});
bindless_sampler_layout_map_.emplace(bindless_sampler_layout_hash,
new_uid);
}
}
}
@@ -1508,8 +1489,7 @@ bool PipelineCache::GetCurrentStateDescription(
/* 16 */ PipelineBlendFactor::kSrcAlphaSat,
};
// Like kBlendFactorMap, but with color modes changed to alpha. Some
// pipeline state objects aren't created in Prey because a color mode is
// used for alpha.
// pipelines aren't created in Prey because a color mode is used for alpha.
static const PipelineBlendFactor kBlendFactorAlphaMap[32] = {
/* 0 */ PipelineBlendFactor::kZero,
/* 1 */ PipelineBlendFactor::kOne,
@@ -1569,18 +1549,16 @@ bool PipelineCache::GetCurrentStateDescription(
return true;
}
ID3D12PipelineState* PipelineCache::CreateD3D12PipelineState(
ID3D12PipelineState* PipelineCache::CreateD3D12Pipeline(
const PipelineRuntimeDescription& runtime_description) {
const PipelineDescription& description = runtime_description.description;
if (runtime_description.pixel_shader != nullptr) {
XELOGGPU(
"Creating graphics pipeline state with VS {:016X}"
", PS {:016X}",
runtime_description.vertex_shader->ucode_data_hash(),
runtime_description.pixel_shader->ucode_data_hash());
XELOGGPU("Creating graphics pipeline with VS {:016X}, PS {:016X}",
runtime_description.vertex_shader->ucode_data_hash(),
runtime_description.pixel_shader->ucode_data_hash());
} else {
XELOGGPU("Creating graphics pipeline state with VS {:016X}",
XELOGGPU("Creating graphics pipeline with VS {:016X}",
runtime_description.vertex_shader->ucode_data_hash());
}
@@ -1893,20 +1871,18 @@ ID3D12PipelineState* PipelineCache::CreateD3D12PipelineState(
}
}
// Create the pipeline state object.
// Create the D3D12 pipeline state object.
auto device =
command_processor_.GetD3D12Context().GetD3D12Provider().GetDevice();
ID3D12PipelineState* state;
if (FAILED(device->CreateGraphicsPipelineState(&state_desc,
IID_PPV_ARGS(&state)))) {
if (runtime_description.pixel_shader != nullptr) {
XELOGE(
"Failed to create graphics pipeline state with VS {:016X}"
", PS {:016X}",
runtime_description.vertex_shader->ucode_data_hash(),
runtime_description.pixel_shader->ucode_data_hash());
XELOGE("Failed to create graphics pipeline with VS {:016X}, PS {:016X}",
runtime_description.vertex_shader->ucode_data_hash(),
runtime_description.pixel_shader->ucode_data_hash());
} else {
XELOGE("Failed to create graphics pipeline state with VS {:016X}",
XELOGE("Failed to create graphics pipeline with VS {:016X}",
runtime_description.vertex_shader->ucode_data_hash());
}
return nullptr;
@@ -1933,7 +1909,7 @@ void PipelineCache::StorageWriteThread() {
ucode_guest_endian.reserve(0xFFFF);
bool flush_shaders = false;
bool flush_pipeline_states = false;
bool flush_pipelines = false;
while (true) {
if (flush_shaders) {
@@ -1941,15 +1917,15 @@ void PipelineCache::StorageWriteThread() {
assert_not_null(shader_storage_file_);
fflush(shader_storage_file_);
}
if (flush_pipeline_states) {
flush_pipeline_states = false;
assert_not_null(pipeline_state_storage_file_);
fflush(pipeline_state_storage_file_);
if (flush_pipelines) {
flush_pipelines = false;
assert_not_null(pipeline_storage_file_);
fflush(pipeline_storage_file_);
}
std::pair<const Shader*, reg::SQ_PROGRAM_CNTL> shader_pair = {};
PipelineStoredDescription pipeline_description;
bool write_pipeline_state = false;
bool write_pipeline = false;
{
std::unique_lock<std::mutex> lock(storage_write_request_lock_);
if (storage_write_thread_shutdown_) {
@@ -1962,17 +1938,17 @@ void PipelineCache::StorageWriteThread() {
storage_write_flush_shaders_ = false;
flush_shaders = true;
}
if (!storage_write_pipeline_state_queue_.empty()) {
if (!storage_write_pipeline_queue_.empty()) {
std::memcpy(&pipeline_description,
&storage_write_pipeline_state_queue_.front(),
&storage_write_pipeline_queue_.front(),
sizeof(pipeline_description));
storage_write_pipeline_state_queue_.pop_front();
write_pipeline_state = true;
} else if (storage_write_flush_pipeline_states_) {
storage_write_flush_pipeline_states_ = false;
flush_pipeline_states = true;
storage_write_pipeline_queue_.pop_front();
write_pipeline = true;
} else if (storage_write_flush_pipelines_) {
storage_write_flush_pipelines_ = false;
flush_pipelines = true;
}
if (!shader_pair.first && !write_pipeline_state) {
if (!shader_pair.first && !write_pipeline) {
storage_write_request_cond_.wait(lock);
continue;
}
@@ -1999,27 +1975,26 @@ void PipelineCache::StorageWriteThread() {
}
}
if (write_pipeline_state) {
assert_not_null(pipeline_state_storage_file_);
if (write_pipeline) {
assert_not_null(pipeline_storage_file_);
fwrite(&pipeline_description, sizeof(pipeline_description), 1,
pipeline_state_storage_file_);
pipeline_storage_file_);
}
}
}
void PipelineCache::CreationThread(size_t thread_index) {
while (true) {
PipelineState* pipeline_state_to_create = nullptr;
Pipeline* pipeline_to_create = nullptr;
// Check if need to shut down or set the completion event and dequeue the
// pipeline state if there is any.
// pipeline if there is any.
{
std::unique_lock<std::mutex> lock(creation_request_lock_);
if (thread_index >= creation_threads_shutdown_from_ ||
creation_queue_.empty()) {
if (creation_completion_set_event_ && creation_threads_busy_ == 0) {
// Last pipeline state object in the queue created - signal the event
// if requested.
// Last pipeline in the queue created - signal the event if requested.
creation_completion_set_event_ = false;
creation_completion_event_->Set();
}
@@ -2029,23 +2004,22 @@ void PipelineCache::CreationThread(size_t thread_index) {
creation_request_cond_.wait(lock);
continue;
}
// Take the pipeline state from the queue and increment the busy thread
// count until the pipeline state object is created - other threads must
// be able to dequeue requests, but can't set the completion event until
// the pipeline state objects are fully created (rather than just started
// creating).
pipeline_state_to_create = creation_queue_.front();
// Take the pipeline from the queue and increment the busy thread count
// until the pipeline is created - other threads must be able to dequeue
// requests, but can't set the completion event until the pipelines are
// fully created (rather than just started creating).
pipeline_to_create = creation_queue_.front();
creation_queue_.pop_front();
++creation_threads_busy_;
}
// Create the D3D12 pipeline state object.
pipeline_state_to_create->state =
CreateD3D12PipelineState(pipeline_state_to_create->description);
pipeline_to_create->state =
CreateD3D12Pipeline(pipeline_to_create->description);
// Pipeline state object created - the thread is not busy anymore, safe to
// set the completion event if needed (at the next iteration, or in some
// other thread).
// Pipeline created - the thread is not busy anymore, safe to set the
// completion event if needed (at the next iteration, or in some other
// thread).
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
--creation_threads_busy_;
@@ -2053,20 +2027,20 @@ void PipelineCache::CreationThread(size_t thread_index) {
}
}
void PipelineCache::CreateQueuedPipelineStatesOnProcessorThread() {
void PipelineCache::CreateQueuedPipelinesOnProcessorThread() {
assert_false(creation_threads_.empty());
while (true) {
PipelineState* pipeline_state_to_create;
Pipeline* pipeline_to_create;
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
if (creation_queue_.empty()) {
break;
}
pipeline_state_to_create = creation_queue_.front();
pipeline_to_create = creation_queue_.front();
creation_queue_.pop_front();
}
pipeline_state_to_create->state =
CreateD3D12PipelineState(pipeline_state_to_create->description);
pipeline_to_create->state =
CreateD3D12Pipeline(pipeline_to_create->description);
}
}