[D3D12] Cleanup: pipeline state -> pipeline, other things
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@@ -454,8 +454,8 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
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// again and again and exit.
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if (!conversion_needed || converted_index_count == 0) {
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converted_indices.gpu_address = 0;
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converted_indices_cache_.insert(
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std::make_pair(converted_indices.key.value, converted_indices));
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converted_indices_cache_.emplace(converted_indices.key.value,
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converted_indices);
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memory_regions_used_ |= memory_regions_used_bits;
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return converted_index_count == 0 ? ConversionResult::kPrimitiveEmpty
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: ConversionResult::kConversionNotNeeded;
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@@ -670,8 +670,8 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
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// Cache and return the indices.
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converted_indices.gpu_address = gpu_address;
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converted_indices_cache_.insert(
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std::make_pair(converted_indices.key.value, converted_indices));
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converted_indices_cache_.emplace(converted_indices.key.value,
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converted_indices);
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memory_regions_used_ |= memory_regions_used_bits;
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gpu_address_out = gpu_address;
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index_count_out = converted_index_count;
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