[D3D12] Cleanup: pipeline state -> pipeline, other things
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@@ -918,27 +918,24 @@ bool TextureCache::Initialize(bool edram_rov_used) {
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return false;
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}
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// Create the loading pipeline state objects.
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// Create the loading pipelines.
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for (uint32_t i = 0; i < uint32_t(LoadMode::kCount); ++i) {
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const LoadModeInfo& mode_info = load_mode_info_[i];
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load_pipeline_states_[i] = ui::d3d12::util::CreateComputePipelineState(
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load_pipelines_[i] = ui::d3d12::util::CreateComputePipeline(
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device, mode_info.shader, mode_info.shader_size, load_root_signature_);
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if (load_pipeline_states_[i] == nullptr) {
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XELOGE(
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"Failed to create the texture loading pipeline state object for mode "
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"{}",
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i);
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if (load_pipelines_[i] == nullptr) {
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XELOGE("Failed to create the texture loading pipeline for mode {}", i);
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Shutdown();
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return false;
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}
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if (IsResolutionScale2X() && mode_info.shader_2x != nullptr) {
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load_pipeline_states_2x_[i] = ui::d3d12::util::CreateComputePipelineState(
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load_pipelines_2x_[i] = ui::d3d12::util::CreateComputePipeline(
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device, mode_info.shader_2x, mode_info.shader_2x_size,
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load_root_signature_);
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if (load_pipeline_states_2x_[i] == nullptr) {
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if (load_pipelines_2x_[i] == nullptr) {
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XELOGE(
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"Failed to create the 2x-scaled texture loading pipeline state "
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"for mode {}",
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"Failed to create the 2x-scaled texture loading pipeline for mode "
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"{}",
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i);
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Shutdown();
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return false;
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@@ -1024,8 +1021,8 @@ void TextureCache::Shutdown() {
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ui::d3d12::util::ReleaseAndNull(null_srv_descriptor_heap_);
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for (uint32_t i = 0; i < uint32_t(LoadMode::kCount); ++i) {
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ui::d3d12::util::ReleaseAndNull(load_pipeline_states_2x_[i]);
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ui::d3d12::util::ReleaseAndNull(load_pipeline_states_[i]);
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ui::d3d12::util::ReleaseAndNull(load_pipelines_2x_[i]);
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ui::d3d12::util::ReleaseAndNull(load_pipelines_[i]);
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}
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ui::d3d12::util::ReleaseAndNull(load_root_signature_);
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@@ -1892,7 +1889,7 @@ TextureCache::Texture* TextureCache::FindOrCreateTexture(TextureKey key) {
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if (IsResolutionScale2X() && key.tiled) {
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LoadMode load_mode = GetLoadMode(key);
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if (load_mode != LoadMode::kUnknown &&
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load_pipeline_states_2x_[uint32_t(load_mode)] != nullptr) {
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load_pipelines_2x_[uint32_t(load_mode)] != nullptr) {
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uint32_t base_size = 0, mip_size = 0;
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texture_util::GetTextureTotalSize(
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key.dimension, key.width, key.height, key.depth, key.format,
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@@ -2047,7 +2044,7 @@ TextureCache::Texture* TextureCache::FindOrCreateTexture(TextureKey key) {
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}
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texture->base_watch_handle = nullptr;
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texture->mip_watch_handle = nullptr;
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textures_.insert(std::make_pair(map_key, texture));
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textures_.emplace(map_key, texture);
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COUNT_profile_set("gpu/texture_cache/textures", textures_.size());
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textures_total_size_ += texture->resource_size;
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COUNT_profile_set("gpu/texture_cache/total_size_mb",
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@@ -2079,10 +2076,10 @@ bool TextureCache::LoadTextureData(Texture* texture) {
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return false;
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}
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bool scaled_resolve = texture->key.scaled_resolve ? true : false;
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ID3D12PipelineState* pipeline_state =
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scaled_resolve ? load_pipeline_states_2x_[uint32_t(load_mode)]
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: load_pipeline_states_[uint32_t(load_mode)];
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if (pipeline_state == nullptr) {
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ID3D12PipelineState* pipeline = scaled_resolve
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? load_pipelines_2x_[uint32_t(load_mode)]
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: load_pipelines_[uint32_t(load_mode)];
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if (pipeline == nullptr) {
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return false;
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}
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const LoadModeInfo& load_mode_info = load_mode_info_[uint32_t(load_mode)];
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@@ -2296,7 +2293,7 @@ bool TextureCache::LoadTextureData(Texture* texture) {
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load_mode_info.srv_bpe_log2);
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}
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}
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command_processor_.SetComputePipelineState(pipeline_state);
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command_processor_.SetComputePipeline(pipeline);
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command_list.D3DSetComputeRootSignature(load_root_signature_);
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command_list.D3DSetComputeRootDescriptorTable(2, descriptor_dest.second);
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@@ -2597,7 +2594,7 @@ uint32_t TextureCache::FindOrCreateTextureDescriptor(Texture& texture,
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}
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device->CreateShaderResourceView(
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texture.resource, &desc, GetTextureDescriptorCPUHandle(descriptor_index));
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texture.srv_descriptors.insert({descriptor_key, descriptor_index});
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texture.srv_descriptors.emplace(descriptor_key, descriptor_index);
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return descriptor_index;
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}
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