[D3D12] Cleanup: pipeline state -> pipeline, other things

This commit is contained in:
Triang3l
2020-11-14 16:43:18 +03:00
parent 87a3c5fac2
commit 6b988d43c7
20 changed files with 475 additions and 490 deletions

View File

@@ -99,8 +99,8 @@ void DxbcShaderTranslator::ProcessVertexFetchInstruction(
DxbcOpAnd(address_dest, fetch_constant_src.SelectFromSwizzled(0),
DxbcSrc::LU(~uint32_t(3)));
}
// Add the word offset from the instruction, plus the offset of the first
// needed word within the element.
// Add the word offset from the instruction (signed), plus the offset of the
// first needed word within the element.
uint32_t first_word_index;
xe::bit_scan_forward(needed_words, &first_word_index);
int32_t first_word_buffer_offset =