[GPU] Fix internal_display_resolution condition

This commit is contained in:
Margen67
2024-10-18 12:46:34 -07:00
parent d2921a09eb
commit 6c0f026824

View File

@@ -30,9 +30,9 @@
#include "xenia/ui/window.h" #include "xenia/ui/window.h"
#include "xenia/ui/windowed_app_context.h" #include "xenia/ui/windowed_app_context.h"
DEFINE_int32(internal_display_resolution, 8, DEFINE_uint32(internal_display_resolution, 8,
"Allow game that support different resolutions to be rendered " "Allow games that support different resolutions to render "
"in specific resolution.\n" "in a specific resolution.\n"
" 0=640x480\n" " 0=640x480\n"
" 1=640x576\n" " 1=640x576\n"
" 2=720x480\n" " 2=720x480\n"
@@ -406,7 +406,7 @@ bool GraphicsSystem::Restore(ByteStream* stream) {
} }
std::pair<uint16_t, uint16_t> GraphicsSystem::GetInternalDisplayResolution() { std::pair<uint16_t, uint16_t> GraphicsSystem::GetInternalDisplayResolution() {
if (cvars::internal_display_resolution > if (cvars::internal_display_resolution >=
internal_display_resolution_entries.size()) { internal_display_resolution_entries.size()) {
return internal_display_resolution_entries[8]; return internal_display_resolution_entries[8];
} }