@@ -302,7 +302,7 @@ bool DrawBatcher::Flush(FlushMode mode) {
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prim_type = GL_TRIANGLE_FAN;
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break;
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case PrimitiveType::kRectangleList:
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prim_type = GL_TRIANGLE_STRIP;
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prim_type = GL_TRIANGLES;
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// Rect lists aren't culled. There may be other things they skip too.
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// assert_true((register_file_->values[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32
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// &
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