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@@ -14,6 +14,7 @@
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#include "xenia/apu/xma_decoder.h"
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#include "xenia/apu/xma_helpers.h"
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#include "xenia/base/bit_stream.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/ring_buffer.h"
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#include "xenia/profiling.h"
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@@ -87,6 +88,8 @@ int XmaContext::Setup(uint32_t id, Memory* memory, uint32_t guest_ptr) {
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context_->extradata_size = sizeof(extra_data_);
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context_->extradata = reinterpret_cast<uint8_t*>(&extra_data_);
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partial_frame_buffer_.resize(2048);
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// Current frame stuff whatever
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// samples per frame * 2 max channels * output bytes
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current_frame_ = new uint8_t[kSamplesPerFrame * kBytesPerSample * 2];
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@@ -98,11 +101,11 @@ int XmaContext::Setup(uint32_t id, Memory* memory, uint32_t guest_ptr) {
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}
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void XmaContext::Work() {
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std::lock_guard<xe::mutex> lock(lock_);
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if (!is_allocated() || !is_enabled()) {
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return;
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}
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std::lock_guard<xe::mutex> lock(lock_);
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set_is_enabled(false);
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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@@ -117,10 +120,11 @@ void XmaContext::Enable() {
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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XELOGAPU("XmaContext: kicking context %d (%d/%d bits)", id(),
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data.input_buffer_read_offset, (data.input_buffer_0_packet_count +
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data.input_buffer_1_packet_count) *
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kBytesPerPacket * 8);
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XELOGAPU("XmaContext: kicking context %d (buffer %d %d/%d bits)", id(),
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data.current_buffer, data.input_buffer_read_offset,
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(data.current_buffer == 0 ? data.input_buffer_0_packet_count
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: data.input_buffer_1_packet_count) *
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kBytesPerPacket * 8);
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data.Store(context_ptr);
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@@ -142,8 +146,6 @@ void XmaContext::Clear() {
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std::lock_guard<xe::mutex> lock(lock_);
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XELOGAPU("XmaContext: reset context %d", id());
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DiscardPacket();
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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XMA_CONTEXT_DATA data(context_ptr);
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@@ -171,8 +173,6 @@ void XmaContext::Release() {
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set_is_allocated(false);
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auto context_ptr = memory()->TranslateVirtual(guest_ptr());
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std::memset(context_ptr, 0, sizeof(XMA_CONTEXT_DATA)); // Zero it.
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DiscardPacket();
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}
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int XmaContext::GetSampleRate(int id) {
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@@ -190,6 +190,83 @@ int XmaContext::GetSampleRate(int id) {
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return 0;
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}
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size_t XmaContext::SavePartial(uint8_t* packet, uint32_t frame_offset_bits,
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size_t frame_size_bits, bool append) {
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uint8_t* buff = partial_frame_buffer_.data();
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BitStream stream(packet, 2048 * 8);
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stream.SetOffset(frame_offset_bits);
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if (!append) {
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// Reset the buffer.
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// TODO: Probably not necessary.
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std::memset(buff, 0, partial_frame_buffer_.size());
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size_t copy_bits = (2048 * 8) - frame_offset_bits;
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size_t copy_offset = stream.Copy(buff, copy_bits);
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partial_frame_offset_bits_ = copy_bits;
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partial_frame_start_offset_bits_ = copy_offset;
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return copy_bits;
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} else {
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size_t copy_bits = frame_size_bits - partial_frame_offset_bits_;
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size_t copy_offset = stream.Copy(
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buff +
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((partial_frame_offset_bits_ + partial_frame_start_offset_bits_) /
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8),
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copy_bits);
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partial_frame_offset_bits_ += copy_bits;
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return copy_bits;
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}
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}
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bool XmaContext::ValidFrameOffset(uint8_t* block, size_t size_bytes,
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size_t frame_offset_bits) {
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uint32_t packet_num =
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GetFramePacketNumber(block, size_bytes, frame_offset_bits);
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uint8_t* packet = block + (packet_num * kBytesPerPacket);
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size_t relative_offset_bits = frame_offset_bits % (kBytesPerPacket * 8);
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uint32_t first_frame_offset = xma::GetPacketFrameOffset(packet);
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if (first_frame_offset == -1) {
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// Packet only contains a partial frame, so no frames can start here.
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return false;
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}
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BitStream stream(packet, kBytesPerPacket * 8);
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stream.SetOffset(first_frame_offset);
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while (true) {
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if (stream.offset_bits() == relative_offset_bits) {
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return true;
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}
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if (stream.BitsRemaining() < 15) {
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// Not enough room for another frame header.
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return false;
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}
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uint64_t size = stream.Read(15);
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if ((size - 15) > stream.BitsRemaining()) {
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// Last frame.
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return false;
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} else if (size == 0x7FFF) {
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// Invalid frame (and last of this packet)
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return false;
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}
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stream.Advance(size - 16);
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// Read the trailing bit to see if frames follow
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if (stream.Read(1) == 0) {
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break;
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}
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}
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return false;
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}
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void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
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SCOPE_profile_cpu_f("apu");
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@@ -203,22 +280,16 @@ void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
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// 32bit header (big endian)
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// Frames are the smallest thing the SPUs can decode.
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// They usually can span packets (libav handles this)
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// They can and usually will span packets.
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// Sample rates (data.sample_rate):
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// 0 - 24 kHz ?
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// 0 - 24 kHz
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// 1 - 32 kHz
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// 2 - 44.1 kHz ?
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// 3 - 48 kHz ?
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// 2 - 44.1 kHz
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// 3 - 48 kHz
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// SPUs also support stereo decoding. (data.is_stereo)
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// Quick die if there's no data.
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if (!data->input_buffer_0_valid && !data->input_buffer_1_valid) {
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XELOGAPU("Context %d: No valid input buffers!", id());
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return;
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}
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// Check the output buffer - we cannot decode anything else if it's
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// unavailable.
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if (!data->output_buffer_valid) {
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@@ -236,25 +307,28 @@ void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
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// Translate pointers for future use.
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// Sometimes the game will use rolling input buffers. If they do, we cannot
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// assume they form a complete block! In addition, the buffers DO NOT have
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// to be sequential!
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// (bit.trip runner 2 does this)
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// TODO: Collect partial frames into a buffer if the game uses rolling buffers,
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// and present the full frame to libav when we get it.
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// to be contiguous!
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uint8_t* in0 = data->input_buffer_0_valid
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? memory()->TranslatePhysical(data->input_buffer_0_ptr)
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: nullptr;
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uint8_t* in1 = data->input_buffer_1_valid
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? memory()->TranslatePhysical(data->input_buffer_1_ptr)
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: nullptr;
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uint8_t* current_input_buffer = in0;
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uint8_t* current_input_buffer = data->current_buffer ? in1 : in0;
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XELOGAPU("Processing context %d (offset %d, buffer %d, ptr %.8X)", id(),
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data->input_buffer_read_offset, data->current_buffer,
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current_input_buffer);
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size_t input_buffer_0_size =
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data->input_buffer_0_packet_count * kBytesPerPacket;
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size_t input_buffer_1_size =
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data->input_buffer_1_packet_count * kBytesPerPacket;
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size_t input_total_size = input_buffer_0_size + input_buffer_1_size;
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size_t current_input_size =
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data->current_buffer ? input_buffer_1_size : input_buffer_0_size;
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size_t input_total_size = input_buffer_0_size + input_buffer_1_size;
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size_t current_input_packet_count = current_input_size / kBytesPerPacket;
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// Output buffers are in raw PCM samples, 256 bytes per block.
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// Output buffer is a ring buffer. We need to write from the write offset
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@@ -272,14 +346,10 @@ void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
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output_rb.set_write_offset(output_write_offset);
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size_t output_remaining_bytes = output_rb.write_count();
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bool output_written = false;
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// Decode until we can't write any more data.
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while (output_remaining_bytes > 0) {
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if (!data->input_buffer_0_valid && !data->input_buffer_1_valid) {
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// Out of data.
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break;
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}
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int num_channels = data->is_stereo ? 2 : 1;
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// Check if we have part of a frame waiting (and the game hasn't jumped
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@@ -289,7 +359,10 @@ void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
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size_t to_write = std::min(
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output_remaining_bytes,
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((size_t)kBytesPerFrame * num_channels - current_frame_pos_));
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output_rb.Write(current_frame_, to_write);
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output_rb.Write(current_frame_ + current_frame_pos_, to_write);
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output_written = true;
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XELOGAPU("XmaContext %d: wrote out %d bytes of left-over samples", id(),
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to_write);
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current_frame_pos_ += to_write;
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if (current_frame_pos_ >= kBytesPerFrame * num_channels) {
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@@ -301,48 +374,189 @@ void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
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continue;
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}
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if (!data->input_buffer_0_valid && !data->input_buffer_1_valid) {
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// Out of data.
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break;
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}
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if (data->input_buffer_read_offset == 0) {
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// Invalid offset. Go ahead and set it.
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uint32_t offset = xma::GetPacketFrameOffset(current_input_buffer);
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if (offset == -1) {
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// No more frames.
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if (data->current_buffer == 0) {
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data->input_buffer_0_valid = 0;
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data->input_buffer_read_offset = 0;
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data->current_buffer++;
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} else if (data->current_buffer == 1) {
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data->input_buffer_1_valid = 0;
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data->input_buffer_read_offset = 0;
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data->current_buffer--;
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}
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// Die if we have no partial saved.
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if (!partial_frame_saved_) {
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return;
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}
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} else {
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data->input_buffer_read_offset = offset;
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}
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}
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if (!ValidFrameOffset(current_input_buffer, current_input_size,
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data->input_buffer_read_offset)) {
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XELOGAPU("XmaContext %d: Invalid read offset %d!", id(),
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data->input_buffer_read_offset);
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if (data->current_buffer == 0) {
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data->current_buffer = 1;
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data->input_buffer_0_valid = 0;
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} else if (data->current_buffer == 1) {
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data->current_buffer = 0;
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data->input_buffer_1_valid = 0;
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}
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data->input_buffer_read_offset = 0;
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return;
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}
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// Check if we need to save a partial frame.
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if (data->input_buffer_read_offset != 0 && !partial_frame_saved_ &&
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GetFramePacketNumber(current_input_buffer, current_input_size,
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data->input_buffer_read_offset) ==
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current_input_packet_count - 1) {
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BitStream stream(current_input_buffer, current_input_size * 8);
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stream.SetOffset(data->input_buffer_read_offset);
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if (stream.BitsRemaining() >= 15) {
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uint64_t frame_size = stream.Read(15);
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if (data->input_buffer_read_offset + frame_size >=
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current_input_size * 8 &&
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frame_size != 0x7FFF) {
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uint32_t rel_offset = data->input_buffer_read_offset % (2048 * 8);
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// Frame is cut off! Save and exit.
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partial_frame_saved_ = true;
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partial_frame_size_known_ = true;
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partial_frame_total_size_bits_ = frame_size;
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SavePartial(
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current_input_buffer + (current_input_packet_count - 1) * 2048,
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rel_offset, frame_size, false);
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}
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|
|
|
|
} else {
|
|
|
|
|
// Header cut in half :/
|
|
|
|
|
uint32_t rel_offset = data->input_buffer_read_offset % (2048 * 8);
|
|
|
|
|
|
|
|
|
|
partial_frame_saved_ = true;
|
|
|
|
|
partial_frame_size_known_ = false;
|
|
|
|
|
SavePartial(
|
|
|
|
|
current_input_buffer + (current_input_packet_count - 1) * 2048,
|
|
|
|
|
rel_offset, 0, false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (partial_frame_saved_) {
|
|
|
|
|
XELOGAPU("XmaContext %d: saved a partial frame", id());
|
|
|
|
|
|
|
|
|
|
if (data->current_buffer == 0) {
|
|
|
|
|
data->input_buffer_0_valid = 0;
|
|
|
|
|
data->input_buffer_read_offset = 0;
|
|
|
|
|
data->current_buffer++;
|
|
|
|
|
} else if (data->current_buffer == 1) {
|
|
|
|
|
data->input_buffer_1_valid = 0;
|
|
|
|
|
data->input_buffer_read_offset = 0;
|
|
|
|
|
data->current_buffer--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (partial_frame_saved_ && !partial_frame_size_known_) {
|
|
|
|
|
// Append the rest of the header.
|
|
|
|
|
size_t offset = SavePartial(current_input_buffer, 32, 15, true);
|
|
|
|
|
|
|
|
|
|
// Read the frame size.
|
|
|
|
|
BitStream stream(partial_frame_buffer_.data(),
|
|
|
|
|
15 + partial_frame_start_offset_bits_);
|
|
|
|
|
stream.SetOffset(partial_frame_start_offset_bits_);
|
|
|
|
|
|
|
|
|
|
uint64_t size = stream.Read(15);
|
|
|
|
|
partial_frame_size_known_ = true;
|
|
|
|
|
partial_frame_total_size_bits_ = size;
|
|
|
|
|
|
|
|
|
|
// Now append the rest of the frame.
|
|
|
|
|
SavePartial(current_input_buffer, 32 + (uint32_t)offset, size, true);
|
|
|
|
|
} else if (partial_frame_saved_) {
|
|
|
|
|
// Append the rest of the frame.
|
|
|
|
|
SavePartial(current_input_buffer, 32, partial_frame_total_size_bits_,
|
|
|
|
|
true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Prepare the decoder. Reinitialize if any parameters have changed.
|
|
|
|
|
PrepareDecoder(current_input_buffer, current_input_size, data->sample_rate,
|
|
|
|
|
num_channels);
|
|
|
|
|
|
|
|
|
|
bool partial = false;
|
|
|
|
|
size_t bit_offset = data->input_buffer_read_offset;
|
|
|
|
|
if (partial_frame_saved_) {
|
|
|
|
|
XELOGAPU("XmaContext %d: processing saved partial frame", id());
|
|
|
|
|
packet_->data = partial_frame_buffer_.data();
|
|
|
|
|
packet_->size = (int)partial_frame_buffer_.size();
|
|
|
|
|
|
|
|
|
|
bit_offset = partial_frame_start_offset_bits_;
|
|
|
|
|
partial = true;
|
|
|
|
|
partial_frame_saved_ = false;
|
|
|
|
|
} else {
|
|
|
|
|
packet_->data = current_input_buffer;
|
|
|
|
|
packet_->size = (int)current_input_size;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int invalid_frame = 0; // invalid frame?
|
|
|
|
|
int got_frame = 0; // successfully decoded a frame?
|
|
|
|
|
int frame_size = 0;
|
|
|
|
|
packet_->data = current_input_buffer;
|
|
|
|
|
packet_->size = (int)current_input_size;
|
|
|
|
|
PrepareDecoder(in0, current_input_size, data->sample_rate, num_channels);
|
|
|
|
|
int len = xma2_decode_frame(context_, packet_, decoded_frame_, &got_frame,
|
|
|
|
|
&invalid_frame, &frame_size, 1,
|
|
|
|
|
data->input_buffer_read_offset);
|
|
|
|
|
if (invalid_frame) {
|
|
|
|
|
// Invalid frame/packet: length header is 0x7FFF
|
|
|
|
|
// Sometimes there's frames in the middle of the stream flagged as
|
|
|
|
|
// invalid.
|
|
|
|
|
// Double-check to make sure we're not in the middle.
|
|
|
|
|
uint32_t frame_byte_offset = data->input_buffer_read_offset >> 3;
|
|
|
|
|
uint32_t packet_number = frame_byte_offset / 2048;
|
|
|
|
|
if (packet_number < data->input_buffer_0_packet_count - 1) {
|
|
|
|
|
// Okay. Skip to the beginning of the next packet.
|
|
|
|
|
packet_number++;
|
|
|
|
|
data->input_buffer_read_offset = (packet_number * 2048 * 8) + 32;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Last frame of the block. Swap buffers if necessary.
|
|
|
|
|
if (data->current_buffer == 0) {
|
|
|
|
|
if (data->input_buffer_1_valid) {
|
|
|
|
|
data->current_buffer++;
|
|
|
|
|
} else {
|
|
|
|
|
// End of input.
|
|
|
|
|
data->input_buffer_read_offset = input_total_size * 8;
|
|
|
|
|
int len =
|
|
|
|
|
xma2_decode_frame(context_, packet_, decoded_frame_, &got_frame,
|
|
|
|
|
&invalid_frame, &frame_size, !partial, bit_offset);
|
|
|
|
|
if (!partial && len == 0) {
|
|
|
|
|
// Got the last frame of a packet. Advance the read offset to the next
|
|
|
|
|
// packet.
|
|
|
|
|
uint32_t packet_number =
|
|
|
|
|
GetFramePacketNumber(current_input_buffer, current_input_size,
|
|
|
|
|
data->input_buffer_read_offset);
|
|
|
|
|
if (packet_number == current_input_packet_count - 1) {
|
|
|
|
|
// Last packet.
|
|
|
|
|
if (data->current_buffer == 0) {
|
|
|
|
|
data->input_buffer_0_valid = 0;
|
|
|
|
|
data->input_buffer_read_offset = 0;
|
|
|
|
|
data->current_buffer = 1;
|
|
|
|
|
} else if (data->current_buffer == 1) {
|
|
|
|
|
data->input_buffer_1_valid = 0;
|
|
|
|
|
data->input_buffer_read_offset = 0;
|
|
|
|
|
data->current_buffer = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
data->input_buffer_0_valid = 0;
|
|
|
|
|
return;
|
|
|
|
|
} else {
|
|
|
|
|
// End of input.
|
|
|
|
|
data->current_buffer = 0;
|
|
|
|
|
data->input_buffer_1_valid = 0;
|
|
|
|
|
data->input_buffer_read_offset = input_total_size * 8;
|
|
|
|
|
return;
|
|
|
|
|
// Advance the read offset.
|
|
|
|
|
packet_number++;
|
|
|
|
|
uint8_t* packet = current_input_buffer + (packet_number * 2048);
|
|
|
|
|
uint32_t first_frame_offset = xma::GetPacketFrameOffset(packet);
|
|
|
|
|
if (first_frame_offset == -1) {
|
|
|
|
|
// Invalid packet (only contained a frame partial). Out of input.
|
|
|
|
|
if (data->current_buffer == 0) {
|
|
|
|
|
data->input_buffer_0_valid = 0;
|
|
|
|
|
data->current_buffer = 1;
|
|
|
|
|
} else if (data->current_buffer == 1) {
|
|
|
|
|
data->input_buffer_1_valid = 0;
|
|
|
|
|
data->current_buffer = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
data->input_buffer_read_offset = 0;
|
|
|
|
|
} else {
|
|
|
|
|
data->input_buffer_read_offset =
|
|
|
|
|
packet_number * 2048 * 8 + first_frame_offset;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else if (got_frame && len > 0) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (got_frame) {
|
|
|
|
|
// Valid frame.
|
|
|
|
|
// Check and see if we need to loop back to any spot.
|
|
|
|
|
if (data->loop_count > 0 &&
|
|
|
|
|
@@ -352,53 +566,28 @@ void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
|
|
|
|
|
if (data->loop_count < 255) {
|
|
|
|
|
data->loop_count--;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
} else if (!partial && len > 0) {
|
|
|
|
|
data->input_buffer_read_offset += len;
|
|
|
|
|
if (data->current_buffer == 0 &&
|
|
|
|
|
data->input_buffer_read_offset > input_buffer_0_size * 8) {
|
|
|
|
|
// Overflow? Setup next buffer.
|
|
|
|
|
data->current_buffer++;
|
|
|
|
|
data->input_buffer_0_valid = 0;
|
|
|
|
|
} else if (data->input_buffer_read_offset > input_total_size * 8) {
|
|
|
|
|
// Overflow! The game will fix up the read offset.
|
|
|
|
|
data->current_buffer = 0;
|
|
|
|
|
data->input_buffer_0_valid = 0;
|
|
|
|
|
data->input_buffer_1_valid = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((len < 0 || !got_frame) && frame_size != 0) {
|
|
|
|
|
// Oh no! Skip the frame and hope everything works.
|
|
|
|
|
data->input_buffer_read_offset += frame_size;
|
|
|
|
|
data->input_buffer_read_offset = (uint32_t)xma2_correct_frame_offset(
|
|
|
|
|
in0, input_buffer_0_size, data->input_buffer_read_offset);
|
|
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
} else if (len < 0 || !got_frame) {
|
|
|
|
|
// Did not get frame and could not get frame size.
|
|
|
|
|
data->input_buffer_0_valid = 0;
|
|
|
|
|
data->input_buffer_1_valid = 0;
|
|
|
|
|
} else if (len < 0) {
|
|
|
|
|
// Did not get frame
|
|
|
|
|
XELOGAPU("libav failed to decode a frame!");
|
|
|
|
|
if (frame_size && frame_size != 0x7FFF) {
|
|
|
|
|
data->input_buffer_read_offset += frame_size;
|
|
|
|
|
} else {
|
|
|
|
|
data->input_buffer_0_valid = 0;
|
|
|
|
|
data->input_buffer_1_valid = 0;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Sometimes we may run up to <15 bits before the next packet. If this
|
|
|
|
|
// happens, we need to automatically advance to the next frame.
|
|
|
|
|
// We'll ask the XMA2 decoder to do this for us, since it's more qualified.
|
|
|
|
|
data->input_buffer_read_offset = (uint32_t)xma2_correct_frame_offset(
|
|
|
|
|
in0, input_buffer_0_size, data->input_buffer_read_offset);
|
|
|
|
|
last_input_read_pos_ = data->input_buffer_read_offset;
|
|
|
|
|
|
|
|
|
|
if (data->input_buffer_read_offset == 0) {
|
|
|
|
|
// Invalid offset. Out of data.
|
|
|
|
|
data->input_buffer_0_valid = 0;
|
|
|
|
|
data->input_buffer_1_valid = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Copy to the output buffer.
|
|
|
|
|
// Successfully decoded a frame.
|
|
|
|
|
size_t written_bytes = 0;
|
|
|
|
|
if (got_frame) {
|
|
|
|
|
// Successfully decoded a frame.
|
|
|
|
|
// Copy to the output buffer.
|
|
|
|
|
size_t written_bytes = 0;
|
|
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
|
// Validity checks.
|
|
|
|
|
if (decoded_frame_->nb_samples > kSamplesPerFrame) {
|
|
|
|
|
@@ -419,7 +608,7 @@ void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// Convert the frame.
|
|
|
|
|
ConvertFrame((const float**)decoded_frame_->data, context_->channels,
|
|
|
|
|
ConvertFrame((const uint8_t**)decoded_frame_->data, context_->channels,
|
|
|
|
|
decoded_frame_->nb_samples, current_frame_);
|
|
|
|
|
current_frame_pos_ = 0;
|
|
|
|
|
|
|
|
|
|
@@ -435,15 +624,18 @@ void XmaContext::DecodePackets(XMA_CONTEXT_DATA* data) {
|
|
|
|
|
|
|
|
|
|
written_bytes = kBytesPerFrame * num_channels;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
output_remaining_bytes -= written_bytes;
|
|
|
|
|
data->output_buffer_write_offset = output_rb.write_offset() / 256;
|
|
|
|
|
output_written = true;
|
|
|
|
|
output_remaining_bytes -= written_bytes;
|
|
|
|
|
data->output_buffer_write_offset = output_rb.write_offset() / 256;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// The game will kick us again with a new output buffer later.
|
|
|
|
|
// It's important that we only invalidate this if we actually wrote to it!!
|
|
|
|
|
data->output_buffer_valid = 0;
|
|
|
|
|
if (output_written) {
|
|
|
|
|
data->output_buffer_valid = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32_t XmaContext::GetFramePacketNumber(uint8_t* block, size_t size,
|
|
|
|
|
@@ -490,7 +682,7 @@ int XmaContext::PrepareDecoder(uint8_t* block, size_t size, int sample_rate,
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool XmaContext::ConvertFrame(const float** samples, int num_channels,
|
|
|
|
|
bool XmaContext::ConvertFrame(const uint8_t** samples, int num_channels,
|
|
|
|
|
int num_samples, uint8_t* output_buffer) {
|
|
|
|
|
// Loop through every sample, convert and drop it into the output array.
|
|
|
|
|
// If more than one channel, we need to interleave the samples from each
|
|
|
|
|
@@ -500,7 +692,7 @@ bool XmaContext::ConvertFrame(const float** samples, int num_channels,
|
|
|
|
|
for (int i = 0; i < num_samples; i++) {
|
|
|
|
|
for (int j = 0; j < num_channels; j++) {
|
|
|
|
|
// Select the appropriate array based on the current channel.
|
|
|
|
|
auto sample_array = samples[j];
|
|
|
|
|
auto sample_array = reinterpret_cast<const float*>(samples[j]);
|
|
|
|
|
|
|
|
|
|
// Raw sample should be within [-1, 1].
|
|
|
|
|
// Clamp it, just in case.
|
|
|
|
|
@@ -516,216 +708,5 @@ bool XmaContext::ConvertFrame(const float** samples, int num_channels,
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int XmaContext::StartPacket(XMA_CONTEXT_DATA* data) {
|
|
|
|
|
// Translate pointers for future use.
|
|
|
|
|
uint8_t* in0 = data->input_buffer_0_valid
|
|
|
|
|
? memory()->TranslatePhysical(data->input_buffer_0_ptr)
|
|
|
|
|
: nullptr;
|
|
|
|
|
uint8_t* in1 = data->input_buffer_1_valid
|
|
|
|
|
? memory()->TranslatePhysical(data->input_buffer_1_ptr)
|
|
|
|
|
: nullptr;
|
|
|
|
|
|
|
|
|
|
int sample_rate = GetSampleRate(data->sample_rate);
|
|
|
|
|
int channels = data->is_stereo ? 2 : 1;
|
|
|
|
|
|
|
|
|
|
// See if we've finished with the input.
|
|
|
|
|
// Block count is in packets, so expand by packet size.
|
|
|
|
|
uint32_t input_size_0_bytes = data->input_buffer_0_valid
|
|
|
|
|
? (data->input_buffer_0_packet_count) * 2048
|
|
|
|
|
: 0;
|
|
|
|
|
uint32_t input_size_1_bytes = data->input_buffer_1_valid
|
|
|
|
|
? (data->input_buffer_1_packet_count) * 2048
|
|
|
|
|
: 0;
|
|
|
|
|
|
|
|
|
|
// Total input size
|
|
|
|
|
uint32_t input_size_bytes = input_size_0_bytes + input_size_1_bytes;
|
|
|
|
|
|
|
|
|
|
// Calculate the first frame offset we need to decode.
|
|
|
|
|
uint32_t frame_offset_bits = (data->input_buffer_read_offset % (2048 * 8));
|
|
|
|
|
|
|
|
|
|
// Input read offset is in bits. Typically starts at 32 (4 bytes).
|
|
|
|
|
// "Sequence" offset - used internally for WMA Pro decoder.
|
|
|
|
|
// Just the read offset.
|
|
|
|
|
// NOTE: Read offset may not be at the first frame in a packet!
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|
uint32_t packet_offset_bytes = (data->input_buffer_read_offset & ~0x7FF) / 8;
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if (packet_offset_bytes % 2048 != 0) {
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packet_offset_bytes -= packet_offset_bytes % 2048;
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}
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uint32_t input_remaining_bytes = input_size_bytes - packet_offset_bytes;
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|
if (packet_offset_bytes >= input_size_bytes) {
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|
// No more data available and no packet prepared.
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|
return -1;
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}
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// Setup input offset and input buffer.
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|
uint32_t input_offset_bytes = packet_offset_bytes;
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|
auto input_buffer = in0;
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if (packet_offset_bytes >= input_size_0_bytes && input_size_1_bytes) {
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|
|
// Size overlap, select input buffer 1.
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|
|
// TODO(DrChat): This needs testing.
|
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|
|
input_offset_bytes -= input_size_0_bytes;
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|
|
input_buffer = in1;
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}
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|
|
// Still have data to read.
|
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|
|
auto packet = input_buffer + input_offset_bytes;
|
|
|
|
|
assert_true(input_offset_bytes % 2048 == 0);
|
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|
|
PreparePacket(packet, packet_offset_bytes, kBytesPerPacket, sample_rate,
|
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|
|
channels);
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data->input_buffer_read_offset += kBytesPerPacket * 8;
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|
|
input_remaining_bytes -= kBytesPerPacket;
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|
|
if (input_remaining_bytes <= 0) {
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|
|
// Used the last of the data but prepared a packet.
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
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|
|
return input_remaining_bytes;
|
|
|
|
|
}
|
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|
|
|
int XmaContext::PreparePacket(uint8_t* input, size_t seq_offset, size_t size,
|
|
|
|
|
int sample_rate, int channels) {
|
|
|
|
|
if (size != kBytesPerPacket) {
|
|
|
|
|
// Invalid packet size!
|
|
|
|
|
assert_always();
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
if (packet_->size > 0 || current_frame_pos_ != frame_samples_size_) {
|
|
|
|
|
// Haven't finished parsing another packet.
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Packet metadata is always 1 for XMA2
|
|
|
|
|
assert_true((input[2] & 0x7) == 1);
|
|
|
|
|
|
|
|
|
|
packet_->data = input;
|
|
|
|
|
packet_->size = (int)size;
|
|
|
|
|
|
|
|
|
|
// Re-initialize the context with new sample rate and channels.
|
|
|
|
|
if (context_->sample_rate != sample_rate || context_->channels != channels) {
|
|
|
|
|
// We have to reopen the codec so it'll realloc whatever data it needs.
|
|
|
|
|
// TODO(DrChat): Find a better way.
|
|
|
|
|
avcodec_close(context_);
|
|
|
|
|
|
|
|
|
|
context_->sample_rate = sample_rate;
|
|
|
|
|
context_->channels = channels;
|
|
|
|
|
extra_data_.channel_mask =
|
|
|
|
|
channels == 2 ? AV_CH_LAYOUT_STEREO : AV_CH_LAYOUT_MONO;
|
|
|
|
|
|
|
|
|
|
if (avcodec_open2(context_, codec_, NULL) < 0) {
|
|
|
|
|
XELOGE("XmaContext: Failed to reopen libav context");
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void XmaContext::DiscardPacket() {
|
|
|
|
|
if (packet_->size > 0 || current_frame_pos_ != frame_samples_size_) {
|
|
|
|
|
packet_->data = 0;
|
|
|
|
|
packet_->size = 0;
|
|
|
|
|
current_frame_pos_ = frame_samples_size_;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int XmaContext::DecodePacket(uint8_t* output, size_t output_offset,
|
|
|
|
|
size_t output_size, size_t* read_bytes) {
|
|
|
|
|
size_t to_copy = 0;
|
|
|
|
|
size_t original_offset = output_offset;
|
|
|
|
|
if (read_bytes) {
|
|
|
|
|
*read_bytes = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// We're holding onto an already-decoded frame. Copy it out.
|
|
|
|
|
if (current_frame_pos_ != frame_samples_size_) {
|
|
|
|
|
to_copy = std::min(output_size, frame_samples_size_ - current_frame_pos_);
|
|
|
|
|
memcpy(output + output_offset, current_frame_ + current_frame_pos_,
|
|
|
|
|
to_copy);
|
|
|
|
|
|
|
|
|
|
current_frame_pos_ += to_copy;
|
|
|
|
|
output_size -= to_copy;
|
|
|
|
|
output_offset += to_copy;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (output_size > 0 && packet_->size > 0) {
|
|
|
|
|
int got_frame = 0;
|
|
|
|
|
|
|
|
|
|
// Decode the current frame.
|
|
|
|
|
int len =
|
|
|
|
|
avcodec_decode_audio4(context_, decoded_frame_, &got_frame, packet_);
|
|
|
|
|
if (len < 0) {
|
|
|
|
|
// Error in codec (bad sample rate or something).
|
|
|
|
|
return len;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (read_bytes) {
|
|
|
|
|
*read_bytes += len;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Offset by decoded length.
|
|
|
|
|
packet_->size -= len;
|
|
|
|
|
packet_->data += len;
|
|
|
|
|
packet_->dts = packet_->pts = AV_NOPTS_VALUE;
|
|
|
|
|
|
|
|
|
|
// Successfully decoded a frame.
|
|
|
|
|
if (got_frame) {
|
|
|
|
|
// Validity checks.
|
|
|
|
|
if (decoded_frame_->nb_samples > kSamplesPerFrame) {
|
|
|
|
|
return -2;
|
|
|
|
|
} else if (context_->sample_fmt != AV_SAMPLE_FMT_FLTP) {
|
|
|
|
|
return -3;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check the returned buffer size.
|
|
|
|
|
if (av_samples_get_buffer_size(NULL, context_->channels,
|
|
|
|
|
decoded_frame_->nb_samples,
|
|
|
|
|
context_->sample_fmt, 1) !=
|
|
|
|
|
context_->channels * decoded_frame_->nb_samples * sizeof(float)) {
|
|
|
|
|
return -4;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Loop through every sample, convert and drop it into the output array.
|
|
|
|
|
// If more than one channel, the game wants the samples from each channel
|
|
|
|
|
// interleaved next to each other.
|
|
|
|
|
uint32_t o = 0;
|
|
|
|
|
for (int i = 0; i < decoded_frame_->nb_samples; i++) {
|
|
|
|
|
for (int j = 0; j < context_->channels; j++) {
|
|
|
|
|
// Select the appropriate array based on the current channel.
|
|
|
|
|
auto sample_array = reinterpret_cast<float*>(decoded_frame_->data[j]);
|
|
|
|
|
|
|
|
|
|
// Raw sample should be within [-1, 1].
|
|
|
|
|
// Clamp it, just in case.
|
|
|
|
|
float raw_sample = xe::saturate(sample_array[i]);
|
|
|
|
|
|
|
|
|
|
// Convert the sample and output it in big endian.
|
|
|
|
|
float scaled_sample = raw_sample * ((1 << 15) - 1);
|
|
|
|
|
int sample = static_cast<int>(scaled_sample);
|
|
|
|
|
xe::store_and_swap<uint16_t>(¤t_frame_[o++ * 2],
|
|
|
|
|
sample & 0xFFFF);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
current_frame_pos_ = 0;
|
|
|
|
|
|
|
|
|
|
// Total size of the frame's samples.
|
|
|
|
|
// Magic number 2 is sizeof an output sample.
|
|
|
|
|
frame_samples_size_ = context_->channels * decoded_frame_->nb_samples * 2;
|
|
|
|
|
|
|
|
|
|
to_copy = std::min(output_size, (size_t)(frame_samples_size_));
|
|
|
|
|
std::memcpy(output + output_offset, current_frame_, to_copy);
|
|
|
|
|
|
|
|
|
|
current_frame_pos_ += to_copy;
|
|
|
|
|
output_size -= to_copy;
|
|
|
|
|
output_offset += to_copy;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Return number of bytes written.
|
|
|
|
|
return static_cast<int>(output_offset - original_offset);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace apu
|
|
|
|
|
} // namespace xe
|
|
|
|
|
|