Moving graphics context creation around to hide actual creation.

Makes it easier to support APIs that don't have a concept of sharing.
This commit is contained in:
Ben Vanik
2015-11-10 17:38:57 -08:00
parent d8fa54ffc4
commit 6c95ca1cdb
16 changed files with 234 additions and 97 deletions

View File

@@ -19,6 +19,7 @@
#include "xenia/base/platform_win.h"
#include "xenia/base/profiling.h"
#include "xenia/base/threading.h"
#include "xenia/ui/graphics_provider.h"
#include "xenia/ui/imgui_drawer.h"
#include "xenia/ui/window.h"
@@ -26,9 +27,7 @@ namespace xe {
namespace ui {
// Implemented in one of the window_*_demo.cc files under a subdir.
std::unique_ptr<GraphicsContext> CreateDemoContext(Window* window);
std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
std::unique_ptr<GraphicsProvider> CreateDemoGraphicsProvider(Window* window);
int window_demo_main(const std::vector<std::wstring>& args) {
Profiler::Initialize();
@@ -45,13 +44,6 @@ int window_demo_main(const std::vector<std::wstring>& args) {
return;
}
});
window->on_closed.AddListener([&loop](xe::ui::UIEvent* e) {
loop->Quit();
XELOGI("User-initiated death!");
imgui_drawer_.reset();
exit(1);
});
loop->on_quit.AddListener([&window](xe::ui::UIEvent* e) { window.reset(); });
// Main menu.
auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
@@ -78,25 +70,37 @@ int window_demo_main(const std::vector<std::wstring>& args) {
window->Resize(1920, 1200);
// Create the graphics context used for drawing and setup the window.
loop->PostSynchronous([&window]() {
// Create context and give it to the window.
std::unique_ptr<GraphicsProvider> graphics_provider;
std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer;
loop->PostSynchronous([&window, &graphics_provider, &imgui_drawer]() {
// Create graphics provider and an initial context for the window.
// The window will finish initialization wtih the context (loading
// resources, etc).
auto context = CreateDemoContext(window.get());
window->set_context(std::move(context));
graphics_provider = CreateDemoGraphicsProvider(window.get());
window->set_context(graphics_provider->CreateContext(window.get()));
// Setup the profiler display.
GraphicsContextLock context_lock(window->context());
Profiler::set_window(window.get());
// Initialize the ImGui renderer we'll use.
imgui_drawer_ = std::make_unique<xe::ui::ImGuiDrawer>(window.get());
imgui_drawer_->SetupDefaultInput();
imgui_drawer = std::make_unique<xe::ui::ImGuiDrawer>(window.get());
imgui_drawer->SetupDefaultInput();
// Show the elemental-forms debug UI so we can see it working.
el::util::ShowDebugInfoSettingsForm(window->root_element());
});
window->on_closed.AddListener(
[&loop, &graphics_provider, &imgui_drawer](xe::ui::UIEvent* e) {
loop->Quit();
XELOGI("User-initiated death!");
imgui_drawer.reset();
graphics_provider.reset();
exit(1);
});
loop->on_quit.AddListener([&window](xe::ui::UIEvent* e) { window.reset(); });
window->on_key_down.AddListener([](xe::ui::KeyEvent* e) {
switch (e->key_code()) {
case 0x72: { // F3
@@ -130,8 +134,9 @@ int window_demo_main(const std::vector<std::wstring>& args) {
// Wait until we are exited.
loop->AwaitQuit();
imgui_drawer_.reset();
imgui_drawer.reset();
loop->PostSynchronous([&graphics_provider]() { graphics_provider.reset(); });
window.reset();
loop.reset();
Profiler::Dump();