Find correct launch module for XNA-based games
Added utility to parse game information and updated launch logic to use it
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@@ -27,6 +27,7 @@
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#include "xenia/hid/input_system.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/user_module.h"
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#include "xenia/kernel/util/gameinfo_utils.h"
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#include "xenia/kernel/util/xdbf_utils.h"
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#include "xenia/kernel/xam/xam_module.h"
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#include "xenia/kernel/xboxkrnl/xboxkrnl_module.h"
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@@ -252,7 +253,8 @@ X_STATUS Emulator::LaunchDiscImage(std::wstring path) {
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Launch the game.
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return CompleteLaunch(path, "game:\\default.xex");
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auto module_path(FindLaunchModule());
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return CompleteLaunch(path, module_path);
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}
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X_STATUS Emulator::LaunchStfsContainer(std::wstring path) {
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@@ -274,7 +276,8 @@ X_STATUS Emulator::LaunchStfsContainer(std::wstring path) {
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Launch the game.
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return CompleteLaunch(path, "game:\\default.xex");
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auto module_path(FindLaunchModule());
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return CompleteLaunch(path, module_path);
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}
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void Emulator::Pause() {
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@@ -501,6 +504,39 @@ void Emulator::WaitUntilExit() {
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on_exit();
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}
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std::string Emulator::FindLaunchModule() {
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std::string path("game:\\");
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std::string default_module("default.xex");
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auto gameinfo_entry(file_system_->ResolvePath(path + "GameInfo.bin"));
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if (gameinfo_entry) {
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vfs::File *file = nullptr;
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X_STATUS result =
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gameinfo_entry->Open(vfs::FileAccess::kGenericRead, &file);
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if (XSUCCEEDED(result)) {
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std::vector<uint8_t> buffer(gameinfo_entry->size());
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size_t bytes_read = 0;
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result = file->ReadSync(buffer.data(), buffer.size(), 0, &bytes_read);
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if (XSUCCEEDED(result)) {
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kernel::util::GameInfo info(buffer);
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if (info.is_valid()) {
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XELOGI("Found virtual title %s", info.virtual_title_id().c_str());
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const std::string xna_id("584E07D1");
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auto xna_id_entry(file_system_->ResolvePath(path + xna_id));
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if (xna_id_entry) {
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default_module = xna_id + "\\" + info.module_name();
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} else {
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XELOGE("Could not find fixed XNA path %s", xna_id.c_str());
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}
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}
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}
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}
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}
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return path + default_module;
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}
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X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
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const std::string& module_path) {
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// Allow xam to request module loads.
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