Find correct launch module for XNA-based games
Added utility to parse game information and updated launch logic to use it
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81
src/xenia/kernel/util/gameinfo_utils.h
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81
src/xenia/kernel/util/gameinfo_utils.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_UTIL_GAMEINFO_UTILS_H_
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#define XENIA_KERNEL_UTIL_GAMEINFO_UTILS_H_
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#include <string>
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#include <vector>
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#include "xenia/base/memory.h"
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namespace xe {
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namespace kernel {
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namespace util {
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class GameInfoWrapper {
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public:
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GameInfoWrapper(const uint8_t *data, size_t data_size);
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bool is_valid() const { return data_ != nullptr; }
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protected:
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struct GameInfoBlockHeader {
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xe::be<uint32_t> magic;
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xe::be<uint32_t> block_size;
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};
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static_assert_size(GameInfoBlockHeader, 8);
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struct GameInfoBlockExec {
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const char *virtual_titleid;
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const char *module_name;
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const char *build_description;
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const uint32_t VirtualTitleIdLength = 32;
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const uint32_t ModuleNameLength = 42;
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const uint32_t BuildDescriptionLength = 64;
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};
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struct GameInfoBlockComm {
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xe::be<uint32_t> title_id;
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};
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static_assert_size(GameInfoBlockComm, 4);
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struct GameInfoBlockTitl {
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xe::be<wchar_t> title[128];
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xe::be<wchar_t> description[256];
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xe::be<wchar_t> publisher[256]; // assumed field name from wxPirs
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};
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private:
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const uint8_t *data_ = nullptr;
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size_t data_size_ = 0;
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protected:
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GameInfoBlockExec exec_;
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const GameInfoBlockComm *comm_ = nullptr;
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const GameInfoBlockTitl *titl_ = nullptr;
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};
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class GameInfo : public GameInfoWrapper {
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public:
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GameInfo(const std::vector<uint8_t> &data)
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: GameInfoWrapper(reinterpret_cast<const uint8_t *>(data.data()),
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data.size()) {}
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uint32_t title_id() const;
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std::string virtual_title_id() const;
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std::string module_name() const;
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};
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} // namespace util
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_UTIL_GAMEINFO_UTILS_H_
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