[UI] Loop thread to main thread WindowedAppContext

This commit is contained in:
Triang3l
2021-08-28 19:38:24 +03:00
parent f540c188bf
commit 6ce5330f5f
95 changed files with 2343 additions and 1235 deletions

View File

@@ -9,13 +9,14 @@
#include "xenia/apu/xaudio2/xaudio2_audio_driver.h"
// Must be included before xaudio2.h so we get the right windows.h include.
#include "xenia/base/platform_win.h"
#include "xenia/apu/apu_flags.h"
#include "xenia/apu/conversion.h"
#include "xenia/apu/xaudio2/xaudio2_api.h"
#include "xenia/base/assert.h"
#include "xenia/base/clock.h"
#include "xenia/base/logging.h"
#include "xenia/base/platform_win.h"
#include "xenia/base/threading.h"
namespace xe {
namespace apu {
@@ -73,11 +74,6 @@ bool XAudio2AudioDriver::Initialize() {
}
}
// First CPU (2.8 default). XAUDIO2_ANY_PROCESSOR (2.7 default) steals too
// much time from other things. Ideally should process audio on what roughly
// represents thread 4 (5th) on the Xbox 360 (2.7 default on the console), or
// even beyond the 6 guest cores.
api::XAUDIO2_PROCESSOR processor = 0x00000001;
if (api_minor_version_ >= 8) {
union {
// clang-format off
@@ -94,7 +90,7 @@ bool XAudio2AudioDriver::Initialize() {
assert_always();
return false;
}
hr = xaudio2_create(&objects_.api_2_8.audio, 0, processor);
hr = xaudio2_create(&objects_.api_2_8.audio, 0, kProcessor);
if (FAILED(hr)) {
XELOGE("XAudio2Create failed with {:08X}", hr);
assert_always();
@@ -102,20 +98,38 @@ bool XAudio2AudioDriver::Initialize() {
}
return InitializeObjects(objects_.api_2_8);
} else {
hr = CoCreateInstance(__uuidof(api::XAudio2_7), NULL, CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(&objects_.api_2_7.audio));
if (FAILED(hr)) {
XELOGE("CoCreateInstance for XAudio2 failed with {:08X}", hr);
assert_always();
// We need to be able to accept frames from any non-STA thread - primarily
// from any guest thread, so MTA needs to be used. The AudioDriver, however,
// may be initialized from the UI thread, which has the STA concurrency
// model, or from another thread regardless of its concurrency model. So,
// all management of the objects needs to be performed in MTA. Launch the
// lifecycle management thread, which will handle initialization and
// shutdown, and also provide a scope for implicit MTA in threads that have
// never initialized COM explicitly, which lasts until all threads that have
// initialized MTA explicitly have uninitialized it - the thread that holds
// the MTA scope needs to be running while other threads are able to submit
// frames as they might have not initialized MTA explicitly.
// https://devblogs.microsoft.com/oldnewthing/?p=4613
assert_false(mta_thread_.joinable());
mta_thread_initialization_attempt_completed_ = false;
mta_thread_shutdown_requested_ = false;
mta_thread_ = std::thread(&XAudio2AudioDriver::MTAThread, this);
{
std::unique_lock<std::mutex> mta_thread_initialization_completion_lock(
mta_thread_initialization_completion_mutex_);
while (true) {
if (mta_thread_initialization_attempt_completed_) {
break;
}
mta_thread_initialization_completion_cond_.wait(
mta_thread_initialization_completion_lock);
}
}
if (!mta_thread_initialization_completion_result_) {
mta_thread_.join();
return false;
}
hr = objects_.api_2_7.audio->Initialize(0, processor);
if (FAILED(hr)) {
XELOGE("IXAudio2::Initialize failed with {:08X}", hr);
assert_always();
return false;
}
return InitializeObjects(objects_.api_2_7);
return true;
}
}
@@ -249,7 +263,16 @@ void XAudio2AudioDriver::Shutdown() {
if (api_minor_version_ >= 8) {
ShutdownObjects(objects_.api_2_8);
} else {
ShutdownObjects(objects_.api_2_7);
// XAudio 2.7 lifecycle is managed by the MTA thread.
if (mta_thread_.joinable()) {
{
std::unique_lock<std::mutex> mta_thread_shutdown_request_lock(
mta_thread_shutdown_request_mutex_);
mta_thread_shutdown_requested_ = true;
}
mta_thread_shutdown_request_cond_.notify_all();
mta_thread_.join();
}
}
if (xaudio2_module_) {
@@ -283,6 +306,82 @@ void XAudio2AudioDriver::ShutdownObjects(Objects& objects) {
}
}
void XAudio2AudioDriver::MTAThread() {
xe::threading::set_name("XAudio 2.7 MTA");
assert_false(mta_thread_initialization_attempt_completed_);
bool initialized = false;
// Initializing MTA COM in this thread, as well making other (guest) threads
// that don't explicitly call CoInitializeEx implicitly MTA for the period of
// time when they can interact with XAudio 2.7 through the XAudio2AudioDriver,
// until the CoUninitialize (to be more precise, the CoUninitialize for the
// last remaining MTA thread, but we need implicit MTA for the audio here).
// https://devblogs.microsoft.com/oldnewthing/?p=4613
HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
if (FAILED(hr)) {
XELOGE("XAudio 2.7 MTA thread CoInitializeEx failed with {:08X}", hr);
} else {
hr = CoCreateInstance(__uuidof(api::XAudio2_7), nullptr,
CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(&objects_.api_2_7.audio));
if (FAILED(hr)) {
XELOGE("CoCreateInstance for XAudio2 failed with {:08X}", hr);
} else {
hr = objects_.api_2_7.audio->Initialize(0, kProcessor);
if (FAILED(hr)) {
XELOGE("IXAudio2::Initialize failed with {:08X}", hr);
} else {
if (InitializeObjects(objects_.api_2_7)) {
initialized = true;
// Initialized successfully, await a shutdown request while keeping an
// implicit COM MTA scope.
mta_thread_initialization_completion_result_ = true;
{
std::unique_lock<std::mutex>
mta_thread_initialization_completion_lock(
mta_thread_initialization_completion_mutex_);
mta_thread_initialization_attempt_completed_ = true;
}
mta_thread_initialization_completion_cond_.notify_all();
{
std::unique_lock<std::mutex> mta_thread_shutdown_request_lock(
mta_thread_shutdown_request_mutex_);
while (true) {
if (mta_thread_shutdown_requested_) {
break;
}
mta_thread_shutdown_request_cond_.wait(
mta_thread_shutdown_request_lock);
}
}
}
// Even if InitializeObjects has failed, need to clean up with
// ShutdownObjects.
ShutdownObjects(objects_.api_2_7);
}
}
CoUninitialize();
}
if (!initialized) {
mta_thread_initialization_completion_result_ = false;
{
// Failed to initialize - notify the threads waiting for the
// initialization.
std::unique_lock<std::mutex> mta_thread_initialization_completion_lock(
mta_thread_initialization_completion_mutex_);
mta_thread_initialization_attempt_completed_ = true;
}
mta_thread_initialization_completion_cond_.notify_all();
}
}
} // namespace xaudio2
} // namespace apu
} // namespace xe

View File

@@ -10,8 +10,13 @@
#ifndef XENIA_APU_XAUDIO2_XAUDIO2_AUDIO_DRIVER_H_
#define XENIA_APU_XAUDIO2_XAUDIO2_AUDIO_DRIVER_H_
#include <condition_variable>
#include <mutex>
#include <thread>
#include "xenia/apu/audio_driver.h"
#include "xenia/apu/xaudio2/xaudio2_api.h"
#include "xenia/base/platform.h"
#include "xenia/base/threading.h"
struct IXAudio2;
@@ -28,17 +33,45 @@ class XAudio2AudioDriver : public AudioDriver {
~XAudio2AudioDriver() override;
bool Initialize();
// Must not be called from COM STA threads as MTA XAudio 2.7 may be used. It's
// fine to call this from threads that have never initialized COM as
// initializing MTA for any thread implicitly initializes it for all threads
// not explicitly requesting STA (until COM is uninitialized all threads that
// have initialized MTA).
// https://devblogs.microsoft.com/oldnewthing/?p=4613
void SubmitFrame(uint32_t frame_ptr) override;
void Shutdown();
private:
// First CPU (2.8 default). XAUDIO2_ANY_PROCESSOR (2.7 default) steals too
// much time from other things. Ideally should process audio on what roughly
// represents thread 4 (5th) on the Xbox 360 (2.7 default on the console), or
// even beyond the 6 guest cores.
api::XAUDIO2_PROCESSOR kProcessor = 0x00000001;
// For XAudio 2.7, InitializeObjects and ShutdownObjects must be called only
// in the lifecycle management thread with COM MTA initialized.
template <typename Objects>
bool InitializeObjects(Objects& objects);
template <typename Objects>
void ShutdownObjects(Objects& objects);
void MTAThread();
void* xaudio2_module_ = nullptr;
uint32_t api_minor_version_ = 7;
bool mta_thread_initialization_completion_result_;
std::mutex mta_thread_initialization_completion_mutex_;
std::condition_variable mta_thread_initialization_completion_cond_;
bool mta_thread_initialization_attempt_completed_;
std::mutex mta_thread_shutdown_request_mutex_;
std::condition_variable mta_thread_shutdown_request_cond_;
bool mta_thread_shutdown_requested_;
std::thread mta_thread_;
union {
struct {
api::IXAudio2_7* audio;