[UI] Loop thread to main thread WindowedAppContext
This commit is contained in:
14
src/xenia/base/app_win32.manifest
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14
src/xenia/base/app_win32.manifest
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" manifestVersion="1.0">
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<dependency>
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<dependentAssembly>
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<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*" />
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</dependentAssembly>
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</dependency>
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<asmv3:application>
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<asmv3:windowsSettings>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">True/PM</dpiAware>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitor</dpiAwareness>
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</asmv3:windowsSettings>
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</asmv3:application>
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</assembly>
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22
src/xenia/base/console.h
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22
src/xenia/base/console.h
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@@ -0,0 +1,22 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_CONSOLE_H_
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#define XENIA_BASE_CONSOLE_H_
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namespace xe {
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// Returns true if there is a user-visible console attached to receive stdout.
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bool has_console_attached();
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void AttachConsole();
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} // namespace xe
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#endif // XENIA_BASE_CONSOLE_H_
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@@ -2,54 +2,50 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_BASE_MAIN_H_
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#define XENIA_BASE_MAIN_H_
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#ifndef XENIA_BASE_CONSOLE_APP_MAIN_H_
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#define XENIA_BASE_CONSOLE_APP_MAIN_H_
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#include <optional>
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#include <string>
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#include <vector>
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#include "xenia/base/cvar.h"
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#include "xenia/base/platform.h"
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namespace xe {
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// Returns true if there is a user-visible console attached to receive stdout.
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bool has_console_attached();
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void AttachConsole();
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// Extern defined by user code. This must be present for the application to
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// launch.
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struct EntryInfo {
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struct ConsoleAppEntryInfo {
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std::string name;
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int (*entry_point)(const std::vector<std::string>& args);
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bool transparent_options; // no argument parsing
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std::optional<std::string> positional_usage;
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std::optional<std::vector<std::string>> positional_options;
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std::string positional_usage;
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std::vector<std::string> positional_options;
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};
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EntryInfo GetEntryInfo();
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ConsoleAppEntryInfo GetConsoleAppEntryInfo();
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#define DEFINE_ENTRY_POINT(name, entry_point, positional_usage, ...) \
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xe::EntryInfo xe::GetEntryInfo() { \
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// TODO(Triang3l): Multiple console app entry points on Android when a console
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// activity is added. This is currently for individual executables running on
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// Termux.
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#define XE_DEFINE_CONSOLE_APP(name, entry_point, positional_usage, ...) \
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xe::ConsoleAppEntryInfo xe::GetConsoleAppEntryInfo() { \
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std::initializer_list<std::string> positional_options = {__VA_ARGS__}; \
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return xe::EntryInfo{ \
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return xe::ConsoleAppEntryInfo{ \
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name, entry_point, false, positional_usage, \
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std::vector<std::string>(std::move(positional_options))}; \
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}
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// TODO(Joel Linn): Add some way to filter consumed arguments in
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// cvar::ParseLaunchArguments()
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#define DEFINE_ENTRY_POINT_TRANSPARENT(name, entry_point) \
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xe::EntryInfo xe::GetEntryInfo() { \
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return xe::EntryInfo{name, entry_point, true, std::nullopt, std::nullopt}; \
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#define XE_DEFINE_CONSOLE_APP_TRANSPARENT(name, entry_point) \
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xe::ConsoleAppEntryInfo xe::GetConsoleAppEntryInfo() { \
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return xe::ConsoleAppEntryInfo{name, entry_point, true, std::string(), \
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std::vector<std::string>()}; \
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}
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} // namespace xe
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#endif // XENIA_BASE_MAIN_H_
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#endif // XENIA_BASE_CONSOLE_APP_MAIN_H_
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10
src/xenia/base/console_app_main_android.cc
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10
src/xenia/base/console_app_main_android.cc
Normal file
@@ -0,0 +1,10 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/console_app_posix.cc"
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@@ -7,42 +7,32 @@
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******************************************************************************
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*/
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#include <stdio.h>
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#include <unistd.h>
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#include <string>
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#include <vector>
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#include "xenia/base/console_app_main.h"
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#include "xenia/base/cvar.h"
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#include "xenia/base/main.h"
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#include "xenia/base/filesystem.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/string.h"
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namespace xe {
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bool has_console_attached() { return isatty(fileno(stdin)) == 1; }
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void AttachConsole() {}
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} // namespace xe
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extern "C" int main(int argc, char** argv) {
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auto entry_info = xe::GetEntryInfo();
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xe::ConsoleAppEntryInfo entry_info = xe::GetConsoleAppEntryInfo();
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if (!entry_info.transparent_options) {
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cvar::ParseLaunchArguments(argc, argv, entry_info.positional_usage.value(),
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entry_info.positional_options.value());
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cvar::ParseLaunchArguments(argc, argv, entry_info.positional_usage,
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entry_info.positional_options);
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}
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// Initialize logging. Needs parsed cvars.
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xe::InitializeLogging(entry_info.name);
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std::vector<std::string> args;
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for (int n = 0; n < argc; n++) {
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args.push_back(argv[n]);
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args.emplace_back(argv[n]);
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}
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// Initialize logging. Needs parsed FLAGS.
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xe::InitializeLogging(entry_info.name);
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// Call app-provided entry point.
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int result = entry_info.entry_point(args);
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xe::ShutdownLogging();
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return result;
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}
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36
src/xenia/base/console_app_main_win.cc
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36
src/xenia/base/console_app_main_win.cc
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@@ -0,0 +1,36 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <cstdlib>
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#include <vector>
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#include "xenia/base/console_app_main.h"
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#include "xenia/base/main_win.h"
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int main(int argc_ignored, char** argv_ignored) {
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xe::ConsoleAppEntryInfo entry_info = xe::GetConsoleAppEntryInfo();
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std::vector<std::string> args;
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if (!xe::ParseWin32LaunchArguments(entry_info.transparent_options,
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entry_info.positional_usage,
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entry_info.positional_options, &args)) {
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return EXIT_FAILURE;
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}
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int result = xe::InitializeWin32App(entry_info.name);
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if (result) {
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return result;
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}
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result = entry_info.entry_point(args);
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xe::ShutdownWin32App();
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return result;
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}
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21
src/xenia/base/console_posix.cc
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21
src/xenia/base/console_posix.cc
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@@ -0,0 +1,21 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <stdio.h>
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#include <unistd.h>
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#include "xenia/base/console.h"
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namespace xe {
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bool has_console_attached() { return isatty(fileno(stdin)) == 1; }
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void AttachConsole() {}
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} // namespace xe
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60
src/xenia/base/console_win.cc
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60
src/xenia/base/console_win.cc
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@@ -0,0 +1,60 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <fcntl.h>
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#include <io.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "xenia/base/console.h"
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#include "xenia/base/platform_win.h"
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namespace xe {
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// TODO(Triang3l): Set the default depending on the actual subsystem. Currently
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// it inhibits message boxes.
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static bool has_console_attached_ = true;
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bool has_console_attached() { return has_console_attached_; }
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static bool has_shell_environment_variable() {
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size_t size = 0;
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// Check if SHELL exists
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// If it doesn't, then we are in a Windows Terminal
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auto error = getenv_s(&size, nullptr, 0, "SHELL");
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if (error) {
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return false;
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}
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return !!size;
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}
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void AttachConsole() {
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bool has_console = ::AttachConsole(ATTACH_PARENT_PROCESS) == TRUE;
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if (!has_console || !has_shell_environment_variable()) {
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// We weren't launched from a console, so just return.
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has_console_attached_ = false;
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return;
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}
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AllocConsole();
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has_console_attached_ = true;
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auto std_handle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE);
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auto con_handle = _open_osfhandle(std_handle, _O_TEXT);
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auto fp = _fdopen(con_handle, "w");
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freopen_s(&fp, "CONOUT$", "w", stdout);
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std_handle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE);
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con_handle = _open_osfhandle(std_handle, _O_TEXT);
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fp = _fdopen(con_handle, "w");
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freopen_s(&fp, "CONOUT$", "w", stderr);
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}
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} // namespace xe
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@@ -14,8 +14,8 @@
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#define UTF_CPP_CPLUSPLUS 201703L
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#include "third_party/utfcpp/source/utf8.h"
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#include "xenia/base/console.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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#include "xenia/base/system.h"
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namespace utfcpp = utf8;
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@@ -18,10 +18,10 @@
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#include "third_party/disruptorplus/include/disruptorplus/sequence_barrier.hpp"
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#include "third_party/disruptorplus/include/disruptorplus/spin_wait_strategy.hpp"
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#include "xenia/base/atomic.h"
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#include "xenia/base/console.h"
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#include "xenia/base/cvar.h"
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#include "xenia/base/debugging.h"
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#include "xenia/base/filesystem.h"
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#include "xenia/base/main.h"
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#include "xenia/base/math.h"
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#include "xenia/base/memory.h"
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#include "xenia/base/ring_buffer.h"
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10
src/xenia/base/main_init_android.cc
Normal file
10
src/xenia/base/main_init_android.cc
Normal file
@@ -0,0 +1,10 @@
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/**
|
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******************************************************************************
|
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
|
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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// Nothing. Stub.
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@@ -2,13 +2,9 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
|
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
|
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* Copyright 2021 Ben Vanik. All rights reserved. *
|
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/main.h"
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#include <cstdlib>
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// Nothing. Stub.
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@@ -7,10 +7,11 @@
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******************************************************************************
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*/
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#include "xenia/base/main.h"
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#include "xenia/base/platform_win.h"
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#include <cstdlib>
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// Includes Windows headers, so it goes after platform_win.h.
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#include "third_party/xbyak/xbyak/xbyak_util.h"
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class StartupAvxCheck {
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@@ -7,14 +7,12 @@
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******************************************************************************
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*/
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#include <fcntl.h>
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#include <io.h>
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#include <cstdlib>
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#include <malloc.h>
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#include <cstring>
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#include "xenia/base/cvar.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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#include "xenia/base/main_win.h"
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#include "xenia/base/platform_win.h"
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#include "xenia/base/string.h"
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@@ -24,54 +22,11 @@
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// For RequestHighPerformance.
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#include <winternl.h>
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// Includes Windows headers, so it goes here.
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#include "third_party/xbyak/xbyak/xbyak_util.h"
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DEFINE_bool(win32_high_freq, true,
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"Requests high performance from the NT kernel", "Kernel");
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DEFINE_bool(enable_console, false, "Open a console window with the main window",
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"General");
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namespace xe {
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bool has_console_attached_ = true;
|
||||
|
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bool has_console_attached() { return has_console_attached_; }
|
||||
|
||||
bool has_shell_environment_variable() {
|
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size_t size = 0;
|
||||
// Check if SHELL exists
|
||||
// If it doesn't, then we are in a Windows Terminal
|
||||
auto error = getenv_s(&size, nullptr, 0, "SHELL");
|
||||
if (error) {
|
||||
return false;
|
||||
}
|
||||
return !!size;
|
||||
}
|
||||
|
||||
void AttachConsole() {
|
||||
bool has_console = ::AttachConsole(ATTACH_PARENT_PROCESS) == TRUE;
|
||||
if (!has_console || !has_shell_environment_variable()) {
|
||||
// We weren't launched from a console, so just return.
|
||||
has_console_attached_ = false;
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||||
return;
|
||||
}
|
||||
|
||||
AllocConsole();
|
||||
|
||||
has_console_attached_ = true;
|
||||
|
||||
auto std_handle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
auto con_handle = _open_osfhandle(std_handle, _O_TEXT);
|
||||
auto fp = _fdopen(con_handle, "w");
|
||||
freopen_s(&fp, "CONOUT$", "w", stdout);
|
||||
|
||||
std_handle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE);
|
||||
con_handle = _open_osfhandle(std_handle, _O_TEXT);
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||||
fp = _fdopen(con_handle, "w");
|
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freopen_s(&fp, "CONOUT$", "w", stderr);
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||||
}
|
||||
|
||||
static void RequestHighPerformance() {
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||||
#if XE_PLATFORM_WIN32
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||||
NTSTATUS(*NtQueryTimerResolution)
|
||||
@@ -97,8 +52,10 @@ static void RequestHighPerformance() {
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool parse_launch_arguments(const xe::EntryInfo& entry_info,
|
||||
std::vector<std::string>& args) {
|
||||
bool ParseWin32LaunchArguments(
|
||||
bool transparent_options, const std::string_view positional_usage,
|
||||
const std::vector<std::string>& positional_options,
|
||||
std::vector<std::string>* args_out) {
|
||||
auto command_line = GetCommandLineW();
|
||||
|
||||
int wargc;
|
||||
@@ -118,48 +75,24 @@ static bool parse_launch_arguments(const xe::EntryInfo& entry_info,
|
||||
|
||||
LocalFree(wargv);
|
||||
|
||||
if (!entry_info.transparent_options) {
|
||||
cvar::ParseLaunchArguments(argc, argv, entry_info.positional_usage.value(),
|
||||
entry_info.positional_options.value());
|
||||
if (!transparent_options) {
|
||||
cvar::ParseLaunchArguments(argc, argv, positional_usage,
|
||||
positional_options);
|
||||
}
|
||||
|
||||
args.clear();
|
||||
for (int n = 0; n < argc; n++) {
|
||||
args.push_back(std::string(argv[n]));
|
||||
if (args_out) {
|
||||
args_out->clear();
|
||||
for (int n = 0; n < argc; n++) {
|
||||
args_out->push_back(std::string(argv[n]));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int Main() {
|
||||
auto entry_info = xe::GetEntryInfo();
|
||||
|
||||
std::vector<std::string> args;
|
||||
if (!parse_launch_arguments(entry_info, args)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Attach a console so we can write output to stdout. If the user hasn't
|
||||
// redirected output themselves it'll pop up a window.
|
||||
if (cvars::enable_console) {
|
||||
xe::AttachConsole();
|
||||
}
|
||||
|
||||
// Setup COM on the main thread.
|
||||
// NOTE: this may fail if COM has already been initialized - that's OK.
|
||||
#pragma warning(suppress : 6031)
|
||||
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
|
||||
|
||||
int InitializeWin32App(const std::string_view app_name) {
|
||||
// Initialize logging. Needs parsed FLAGS.
|
||||
xe::InitializeLogging(entry_info.name);
|
||||
|
||||
Xbyak::util::Cpu cpu;
|
||||
if (!cpu.has(Xbyak::util::Cpu::tAVX)) {
|
||||
xe::FatalError(
|
||||
"Your CPU does not support AVX, which is required by Xenia. See the "
|
||||
"FAQ for system requirements at https://xenia.jp");
|
||||
return -1;
|
||||
}
|
||||
xe::InitializeLogging(app_name);
|
||||
|
||||
// Print version info.
|
||||
XELOGI(
|
||||
@@ -175,38 +108,9 @@ int Main() {
|
||||
RequestHighPerformance();
|
||||
}
|
||||
|
||||
// Call app-provided entry point.
|
||||
int result = entry_info.entry_point(args);
|
||||
|
||||
xe::ShutdownLogging();
|
||||
return result;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ShutdownWin32App() { xe::ShutdownLogging(); }
|
||||
|
||||
} // namespace xe
|
||||
|
||||
// Used in console mode apps; automatically picked based on subsystem.
|
||||
int main(int argc_ignored, char** argv_ignored) { return xe::Main(); }
|
||||
|
||||
// Used in windowed apps; automatically picked based on subsystem.
|
||||
int WINAPI wWinMain(HINSTANCE, HINSTANCE, LPWSTR command_line, int) {
|
||||
// Run normal entry point.
|
||||
return xe::Main();
|
||||
}
|
||||
|
||||
#if defined _M_IX86
|
||||
#pragma comment( \
|
||||
linker, \
|
||||
"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"") // NOLINT(whitespace/line_length)
|
||||
#elif defined _M_IA64
|
||||
#pragma comment( \
|
||||
linker, \
|
||||
"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='ia64' publicKeyToken='6595b64144ccf1df' language='*'\"") // NOLINT(whitespace/line_length)
|
||||
#elif defined _M_X64
|
||||
#pragma comment( \
|
||||
linker, \
|
||||
"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"") // NOLINT(whitespace/line_length)
|
||||
#else
|
||||
#pragma comment( \
|
||||
linker, \
|
||||
"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"") // NOLINT(whitespace/line_length)
|
||||
#endif
|
||||
|
||||
29
src/xenia/base/main_win.h
Normal file
29
src/xenia/base/main_win.h
Normal file
@@ -0,0 +1,29 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2021 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_BASE_MAIN_WIN_H_
|
||||
#define XENIA_BASE_MAIN_WIN_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace xe {
|
||||
|
||||
// Functions for calling in both windowed and console entry points.
|
||||
bool ParseWin32LaunchArguments(
|
||||
bool transparent_options, const std::string_view positional_usage,
|
||||
const std::vector<std::string>& positional_options,
|
||||
std::vector<std::string>* args_out);
|
||||
// InitializeWin32App uses cvars, call ParseWin32LaunchArguments before.
|
||||
int InitializeWin32App(const std::string_view app_name);
|
||||
void ShutdownWin32App();
|
||||
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_BASE_MAIN_WIN_H_
|
||||
@@ -11,7 +11,8 @@ project("xenia-base")
|
||||
defines({
|
||||
})
|
||||
local_platform_files()
|
||||
removefiles({"main_*.cc"})
|
||||
removefiles({"console_app_main_*.cc"})
|
||||
removefiles({"main_init_*.cc"})
|
||||
files({
|
||||
"debug_visualizers.natvis",
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user