[UI] Loop thread to main thread WindowedAppContext
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38
src/xenia/base/console_app_main_posix.cc
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38
src/xenia/base/console_app_main_posix.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2021 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <string>
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#include <vector>
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#include "xenia/base/console_app_main.h"
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#include "xenia/base/cvar.h"
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#include "xenia/base/logging.h"
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extern "C" int main(int argc, char** argv) {
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xe::ConsoleAppEntryInfo entry_info = xe::GetConsoleAppEntryInfo();
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if (!entry_info.transparent_options) {
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cvar::ParseLaunchArguments(argc, argv, entry_info.positional_usage,
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entry_info.positional_options);
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}
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// Initialize logging. Needs parsed cvars.
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xe::InitializeLogging(entry_info.name);
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std::vector<std::string> args;
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for (int n = 0; n < argc; n++) {
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args.emplace_back(argv[n]);
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}
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int result = entry_info.entry_point(args);
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xe::ShutdownLogging();
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return result;
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}
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