[UI] Loop thread to main thread WindowedAppContext

This commit is contained in:
Triang3l
2021-08-28 19:38:24 +03:00
parent f540c188bf
commit 6ce5330f5f
95 changed files with 2343 additions and 1235 deletions

View File

@@ -0,0 +1,60 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <fcntl.h>
#include <io.h>
#include <stdio.h>
#include <stdlib.h>
#include "xenia/base/console.h"
#include "xenia/base/platform_win.h"
namespace xe {
// TODO(Triang3l): Set the default depending on the actual subsystem. Currently
// it inhibits message boxes.
static bool has_console_attached_ = true;
bool has_console_attached() { return has_console_attached_; }
static bool has_shell_environment_variable() {
size_t size = 0;
// Check if SHELL exists
// If it doesn't, then we are in a Windows Terminal
auto error = getenv_s(&size, nullptr, 0, "SHELL");
if (error) {
return false;
}
return !!size;
}
void AttachConsole() {
bool has_console = ::AttachConsole(ATTACH_PARENT_PROCESS) == TRUE;
if (!has_console || !has_shell_environment_variable()) {
// We weren't launched from a console, so just return.
has_console_attached_ = false;
return;
}
AllocConsole();
has_console_attached_ = true;
auto std_handle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE);
auto con_handle = _open_osfhandle(std_handle, _O_TEXT);
auto fp = _fdopen(con_handle, "w");
freopen_s(&fp, "CONOUT$", "w", stdout);
std_handle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE);
con_handle = _open_osfhandle(std_handle, _O_TEXT);
fp = _fdopen(con_handle, "w");
freopen_s(&fp, "CONOUT$", "w", stderr);
}
} // namespace xe