[UI] Loop thread to main thread WindowedAppContext
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@@ -18,9 +18,9 @@
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#include "xenia/cpu/debug_listener.h"
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#include "xenia/cpu/processor.h"
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#include "xenia/emulator.h"
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#include "xenia/ui/loop.h"
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#include "xenia/ui/menu_item.h"
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#include "xenia/ui/window.h"
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#include "xenia/ui/windowed_app_context.h"
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#include "xenia/xbox.h"
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namespace xe {
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@@ -31,11 +31,11 @@ class DebugWindow : public cpu::DebugListener {
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public:
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~DebugWindow();
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static std::unique_ptr<DebugWindow> Create(Emulator* emulator,
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xe::ui::Loop* loop);
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static std::unique_ptr<DebugWindow> Create(
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Emulator* emulator, xe::ui::WindowedAppContext& app_context);
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Emulator* emulator() const { return emulator_; }
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xe::ui::Loop* loop() const { return loop_; }
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xe::ui::WindowedAppContext& app_context() const { return app_context_; }
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xe::ui::Window* window() const { return window_.get(); }
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void OnFocus() override;
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@@ -48,7 +48,8 @@ class DebugWindow : public cpu::DebugListener {
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cpu::ThreadDebugInfo* thread_info) override;
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private:
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explicit DebugWindow(Emulator* emulator, xe::ui::Loop* loop);
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explicit DebugWindow(Emulator* emulator,
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xe::ui::WindowedAppContext& app_context);
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bool Initialize();
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void DrawFrame();
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@@ -86,9 +87,11 @@ class DebugWindow : public cpu::DebugListener {
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cpu::Breakpoint* LookupBreakpointAtAddress(
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cpu::Breakpoint::AddressType address_type, uint64_t address);
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void Focus() const;
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Emulator* emulator_ = nullptr;
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cpu::Processor* processor_ = nullptr;
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xe::ui::Loop* loop_ = nullptr;
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xe::ui::WindowedAppContext& app_context_;
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std::unique_ptr<xe::ui::Window> window_;
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uint64_t last_draw_tick_count_ = 0;
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