[UI] Loop thread to main thread WindowedAppContext
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@@ -49,7 +49,7 @@ std::string D3D12GraphicsSystem::name() const {
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X_STATUS D3D12GraphicsSystem::Setup(cpu::Processor* processor,
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kernel::KernelState* kernel_state,
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ui::Window* target_window) {
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provider_ = xe::ui::d3d12::D3D12Provider::Create(target_window);
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provider_ = xe::ui::d3d12::D3D12Provider::Create();
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auto d3d12_provider = static_cast<xe::ui::d3d12::D3D12Provider*>(provider());
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auto device = d3d12_provider->GetDevice();
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