[UI] Loop thread to main thread WindowedAppContext

This commit is contained in:
Triang3l
2021-08-28 19:38:24 +03:00
parent f540c188bf
commit 6ce5330f5f
95 changed files with 2343 additions and 1235 deletions

View File

@@ -13,9 +13,9 @@
#include <vector>
#include "xenia/base/assert.h"
#include "xenia/base/console_app_main.h"
#include "xenia/base/cvar.h"
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/base/platform.h"
#include "xenia/base/string.h"
#include "xenia/base/string_buffer.h"
@@ -229,5 +229,6 @@ int shader_compiler_main(const std::vector<std::string>& args) {
} // namespace gpu
} // namespace xe
DEFINE_ENTRY_POINT("xenia-gpu-shader-compiler", xe::gpu::shader_compiler_main,
"shader.bin", "shader_input");
XE_DEFINE_CONSOLE_APP("xenia-gpu-shader-compiler",
xe::gpu::shader_compiler_main, "shader.bin",
"shader_input");