[UI] Loop thread to main thread WindowedAppContext
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@@ -100,7 +100,7 @@ bool TraceDump::Setup() {
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return false;
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}
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graphics_system_ = emulator_->graphics_system();
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player_ = std::make_unique<TracePlayer>(nullptr, graphics_system_);
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player_ = std::make_unique<TracePlayer>(graphics_system_);
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return true;
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}
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