[UI] Loop thread to main thread WindowedAppContext
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@@ -17,9 +17,8 @@
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namespace xe {
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namespace gpu {
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TracePlayer::TracePlayer(xe::ui::Loop* loop, GraphicsSystem* graphics_system)
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: loop_(loop),
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graphics_system_(graphics_system),
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TracePlayer::TracePlayer(GraphicsSystem* graphics_system)
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: graphics_system_(graphics_system),
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current_frame_index_(0),
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current_command_index_(-1) {
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// Need to allocate all of physical memory so that we can write to it during
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