[UI] Loop thread to main thread WindowedAppContext
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@@ -16,7 +16,6 @@
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#include "xenia/base/threading.h"
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#include "xenia/gpu/trace_protocol.h"
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#include "xenia/gpu/trace_reader.h"
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#include "xenia/ui/loop.h"
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namespace xe {
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namespace gpu {
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@@ -30,7 +29,7 @@ enum class TracePlaybackMode {
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class TracePlayer : public TraceReader {
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public:
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TracePlayer(xe::ui::Loop* loop, GraphicsSystem* graphics_system);
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TracePlayer(GraphicsSystem* graphics_system);
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~TracePlayer() override;
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GraphicsSystem* graphics_system() const { return graphics_system_; }
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@@ -54,7 +53,6 @@ class TracePlayer : public TraceReader {
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void PlayTraceOnThread(const uint8_t* trace_data, size_t trace_size,
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TracePlaybackMode playback_mode, bool clear_caches);
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xe::ui::Loop* loop_;
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GraphicsSystem* graphics_system_;
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int current_frame_index_;
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int current_command_index_;
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