[UI] Loop thread to main thread WindowedAppContext

This commit is contained in:
Triang3l
2021-08-28 19:38:24 +03:00
parent f540c188bf
commit 6ce5330f5f
95 changed files with 2343 additions and 1235 deletions

View File

@@ -62,7 +62,7 @@ project("xenia-gpu-vulkan-trace-viewer")
})
files({
"vulkan_trace_viewer_main.cc",
"../../base/main_"..platform_suffix..".cc",
"../../ui/windowed_app_main_"..platform_suffix..".cc",
})
filter("platforms:Linux")
@@ -128,7 +128,7 @@ project("xenia-gpu-vulkan-trace-dump")
})
files({
"vulkan_trace_dump_main.cc",
"../../base/main_"..platform_suffix..".cc",
"../../base/console_app_main_"..platform_suffix..".cc",
})
filter("platforms:Linux")

View File

@@ -37,7 +37,7 @@ X_STATUS VulkanGraphicsSystem::Setup(cpu::Processor* processor,
kernel::KernelState* kernel_state,
ui::Window* target_window) {
// Must create the provider so we can create contexts.
auto provider = xe::ui::vulkan::VulkanProvider::Create(target_window);
auto provider = xe::ui::vulkan::VulkanProvider::Create();
device_ = provider->device();
provider_ = std::move(provider);

View File

@@ -7,8 +7,8 @@
******************************************************************************
*/
#include "xenia/base/console_app_main.h"
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/gpu/trace_dump.h"
#include "xenia/gpu/vulkan/vulkan_command_processor.h"
#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
@@ -55,6 +55,6 @@ int trace_dump_main(const std::vector<std::string>& args) {
} // namespace gpu
} // namespace xe
DEFINE_ENTRY_POINT("xenia-gpu-vulkan-trace-dump",
xe::gpu::vulkan::trace_dump_main, "some.trace",
"target_trace_file");
XE_DEFINE_CONSOLE_APP("xenia-gpu-vulkan-trace-dump",
xe::gpu::vulkan::trace_dump_main, "some.trace",
"target_trace_file");

View File

@@ -2,13 +2,15 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <memory>
#include <string>
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/gpu/trace_viewer.h"
#include "xenia/gpu/vulkan/vulkan_command_processor.h"
#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
@@ -19,8 +21,13 @@ namespace vulkan {
using namespace xe::gpu::xenos;
class VulkanTraceViewer : public TraceViewer {
class VulkanTraceViewer final : public TraceViewer {
public:
static std::unique_ptr<WindowedApp> Create(
xe::ui::WindowedAppContext& app_context) {
return std::unique_ptr<WindowedApp>(new VulkanTraceViewer(app_context));
}
std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
return std::unique_ptr<gpu::GraphicsSystem>(new VulkanGraphicsSystem());
}
@@ -60,17 +67,15 @@ class VulkanTraceViewer : public TraceViewer {
// return static_cast<uintptr_t>(texture->handle);
return 0;
}
};
int trace_viewer_main(const std::vector<std::string>& args) {
VulkanTraceViewer trace_viewer;
return trace_viewer.Main(args);
}
private:
explicit VulkanTraceViewer(xe::ui::WindowedAppContext& app_context)
: TraceViewer(app_context, "xenia-gpu-vulkan-trace-viewer") {}
};
} // namespace vulkan
} // namespace gpu
} // namespace xe
DEFINE_ENTRY_POINT("xenia-gpu-vulkan-trace-viewer",
xe::gpu::vulkan::trace_viewer_main, "some.trace",
"target_trace_file");
XE_DEFINE_WINDOWED_APP(xenia_gpu_vulkan_trace_viewer,
xe::gpu::vulkan::VulkanTraceViewer::Create);