[UI] Loop thread to main thread WindowedAppContext
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@@ -37,7 +37,7 @@ X_STATUS VulkanGraphicsSystem::Setup(cpu::Processor* processor,
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kernel::KernelState* kernel_state,
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ui::Window* target_window) {
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// Must create the provider so we can create contexts.
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auto provider = xe::ui::vulkan::VulkanProvider::Create(target_window);
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auto provider = xe::ui::vulkan::VulkanProvider::Create();
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device_ = provider->device();
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provider_ = std::move(provider);
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