[UI] Loop thread to main thread WindowedAppContext
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@@ -47,8 +47,8 @@ bool D3D12Provider::IsD3D12APIAvailable() {
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return true;
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}
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std::unique_ptr<D3D12Provider> D3D12Provider::Create(Window* main_window) {
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std::unique_ptr<D3D12Provider> provider(new D3D12Provider(main_window));
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std::unique_ptr<D3D12Provider> D3D12Provider::Create() {
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std::unique_ptr<D3D12Provider> provider(new D3D12Provider);
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if (!provider->Initialize()) {
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xe::FatalError(
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"Unable to initialize Direct3D 12 graphics subsystem.\n"
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@@ -63,9 +63,6 @@ std::unique_ptr<D3D12Provider> D3D12Provider::Create(Window* main_window) {
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return provider;
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}
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D3D12Provider::D3D12Provider(Window* main_window)
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: GraphicsProvider(main_window) {}
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D3D12Provider::~D3D12Provider() {
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if (graphics_analysis_ != nullptr) {
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graphics_analysis_->Release();
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