[UI] Loop thread to main thread WindowedAppContext
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@@ -27,7 +27,7 @@ class D3D12Provider : public GraphicsProvider {
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static bool IsD3D12APIAvailable();
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static std::unique_ptr<D3D12Provider> Create(Window* main_window);
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static std::unique_ptr<D3D12Provider> Create();
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std::unique_ptr<GraphicsContext> CreateContext(
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Window* target_window) override;
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@@ -147,7 +147,7 @@ class D3D12Provider : public GraphicsProvider {
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}
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private:
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explicit D3D12Provider(Window* main_window);
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D3D12Provider() = default;
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static bool EnableIncreaseBasePriorityPrivilege();
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bool Initialize();
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